here a test from Moi3D to Blender via obj, in Eevee real time rendering the file, is huge for my laptop but is very smooth in rotating and edit. Br ut obj shaders need an appropriate value of roughness and specular.
Any rapport of this ?
by Optimaforever
Modeled in Sketchup pro 2017/8 + QuadFaceTool + SubD : that make SketchUp like a Subdivision Modeling prog that it was not at the start!
Unwrap in Wrap-R
Bodies painted with Substance Painter 2
Rendered with Thea 1.5/2