Hello Chipp!
Thanks a lot for sharing your perspective.
@You : "...I'm not interested in switching tools-- especially to a newcomer unless there are some game changing significant advantages..."
I agree.
In fact, regarding Vectary, as I've said, for the moment it's nothing more than a "testing platform" and I'm waiting above all its porting on a mobile device, specifically iPad Pro.
That would be a great game changer for me.
Because actually, I'm finding a way to build a "complete" 2d/3d pipeline to do, I will not say "all" but "many", CG works entirely on the iPad Pro because I want to leverage on its incredible interactive display and its Pencil and some of its amazing Apps
But at the moment (and I've reviewed and tested almost ALL majors and most important apps for iPad Pro), there's nothing that allows me to create from scratch a 2D/3D image composition work.
For the iPad Pro the actual situation is this, at least for what I know and I've tested and reviewed so far :
1) If we remain in 2D CG there's no problem :) Actually I can build a complete pipeline to do almost all my 2D works :
A) Digital Painting : Procreate 4, Sketckbook Pro, Paintstorm Studio, Clip Studio Paint, Infinite Painter, Inspire Pro, SketchClub, MediBang Paint
B) 2D Vector painting with infinite zoom and infinite canvas : the amazing "Concepts"
C) 2D classic vector drawing : the excellent "Autodesk Graphic", Assembly (quick and easy vector App)
D) Digital image processing : The AMAZING Affinity Photo, Snapseed, Pixelmator, PhotoLab, Trigraphy, Comics, Plotaverse, VSCO
E) 2D "not usual" : state of the art "Frax HD" , FIngerpaint, Forge of Neon, Recolor, Silk, Flame Painter, Insprit
F) 3D fractal : MandelbulbHD, QJulia HD
So, with those apps I can create almost all my 2D works.
And, the most important thing for me, with almost all those Apps I can create PRINT QUALITY images with resolution up to A2 or in some cases A1 at 300dpi!!!
2) But when it comes to 3D the situation is still not so good if you want to build from scratch a 3D rendering or at least a "pseudo rendering".
Actually I can create 3D content ON iPad Pro with these Apps :
A) Nurbs Cad : the EXCELLENT OnShape. Very powerful cloud based 3D Cad
B) Goxel : A sufficient iOS alternative to "MagicaVoxel" (on Windows)
C) 3D Scultpting Apps : Putty 3D, Forger. BUT these Apps IMHO are almost unusable. Too difficult to create good things with them.
So, too few things as you can see.
Ok, I can EXPORT obj or ply objects from them but UNFORTUNATELY the big issue is that there isn't any tool at the moment to load and visualize a 3D objects in iPad Pro and APPLY MATERIALS AND EXPORT THE RENDER IN PRINT QUALITY RESOLUTION.
This is the big issue for me because if I want to build a complete 2D/3D pipeline on the iPad Pro I NEED a tool that allows me to render the 3DObjects and export the render in print quality resolution and with a good overall quality (antialiasing).
The current "display resolution" of the iPad Pro, 2732x2048 is too low for me. Not good for print quality.
Final recap :
1) If I talk about 2D, actually iPad Pro is good enough for me to build a complete 2D Pipeline :)
2) If I talk about 3D the Apps on iPad Pro are not sufficient. There's any tools to load a 3D scene, apply materials, also a simple MatCap, and export the render in print quality resolution.
The lack of this features doesn't allow me to create from scratch simple 3D content on iPad Pro and export the render to create my 2D/3D image composition.
I hope that soon the situation could change.
Thanks for sharing and have a nice day.
Ciao!
Marco (mkdm)
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