Hi!
It warms my heart to read that a number of MoI forum participants as well as Michael himself have an Amiga history. It sure was a special, revolutionary system that has helped many people to develop digital skills.
Michael, the Newtek Digi-View video digitiser with the red, green and blue filters, yes, that felt like some kind of magic. It initially puzzled me as a youngster how some isolated color filters could turn a black and white image into a full-color image. :)
And Newtek's Video Toaster, definitely! There was a TV series called Babylon 5 at the time, all its 3D space effects and spacecraft were completely created using Lightwave on a Video Toaster.
I also loved the Bitmap Brothers games. One of my all-time favorite pixel artists was Mark Coleman. He did the graphics for about half of the Bitmap Brothers games, including both Xenon games, and the first Speedball.
Assembly on the C64: supercool! If you really wanted to make use of the C64's capacities, you had to use machine language. I remember magical discoveries such as border sprites. Based on a graphics chip bug, border sprites were sprites that could be detected inside the border of the C64 screen.
Stefan, the first Amiga prototypes were indeed created under the wing of Atari. Jay Miner wanted the machine to be a next-generation games machine, with an emphasis on his favorite games: flight sims (hence the Copper for air color gradients, and the Blitter for fast vector graphics). But when Commodore bought the project, they wanted to turn the Amiga into a business machine, in an attempt to become an IBM competitor. Luckily, the Amiga was way too audiovisually potent to end up as a dull business machine, and it was soon adopted by the audiovisual industry as a machine that could do what was previously only possible on much more expensive systems.
Tom Hudson was one of the fathers of 3D Studio Max, but in the early 1990s, Daniel M. Silva, the genius coder behind Deluxe Paint, was one of the creators of the original 3D Studio, the basis of 3ds Max.
Marco, yes, Agnus, Denise and Paula. They were my first girlfriends, haha. Here's a YouTube playlist featuring a number of our Amiga games and demos, and a Dutch television interview from early 1993 where I'm very nervously telling something about our game development on an Amiga 2000: :D
https://www.youtube.com/playlist?list=PLDE7695AE89F9E050