Hi Zymon,
I second Michael's suggestion: MoI is great for establishing clean and sharp base models, and ZBrush is great for automatic retopology and adding intricate details, using alpha stamping.
It's true that the ZBrush interface is an odd beast, and takes patience and studying to get used to, but once you know what the tools do and where to find them, it really makes sense. Two tips:
1: Watch the many free ZBrush video tutorials at http://pixologic.com/zclassroom/ and YouTube, to get past the initial steep learning curve.
2: Start creating your own custom ZBrush UI as soon as you get the hang of the software, because the default UI doesn't contain many tools. You can search Google (Images) for custom ZBrush UI inspiration.
Regards,
— Metin
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visualization • pixel / voxel art • illustration • animation • 3D (print) design — https://metinseven.com
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