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 From:  Michael Gibson
8665.252 In reply to 8665.251 
Hi Tudor, maybe try the Transform > Deform > Twist command for that. Something like this:









- Michael

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 From:  Cemortan_Tudor
8665.253 
no control over twist, and ~ the countour that i need ~ misses the uv
- Tudor -
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Message 8665.254 deleted 31 Oct 2020 by CEMORTAN_TUDOR

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 From:  Cemortan_Tudor
8665.255 
any way that fillet g1-g3 could have a second slider for adjusting scaling*?
- Tudor -
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Size: 56.8 KB, Downloaded: 53 times, Dimensions: 1052x800px
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 From:  Michael Gibson
8665.256 In reply to 8665.255 
Hi Tudor,

re:
> any way that fillet g1-g3 could have a second slider for adjusting scaling*?

There isn't any way to set that up now but I would I would like to give some attention to Blend in the future and that is one of the things that I would like to do. Bring it up again when the v5 beta is underway.

- Michael
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 From:  Cemortan_Tudor
8665.257 
discovered smt new today !
if curves are mirrored & attach each other -> they can extrude a solid object without union ! neat !
- Tudor -
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 From:  Cemortan_Tudor
8665.258 
hotkeys
add point
c - close curve
d - delete corners
- Tudor -
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 From:  Cemortan_Tudor
8665.259 
Hi Michael, I've made gif vods of my scripts -> got error
The page was not displayed because the request entity is too large.
- Tudor -
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 From:  Michael Gibson
8665.260 In reply to 8665.259 
Hi Tudor, can you show a screenshot of the exact error message?

- Michael
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 From:  Michael Gibson
8665.261 In reply to 8665.259 
Also does it only happen when you're using https:// and not http:// ?

- Michael
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 From:  Michael Gibson
8665.262 In reply to 8665.259 
Also the max size for an individual file uploaded as an attachment is 10MB, is your file larger than that?

There is also a limit of 50MB for all attachments, if you have a large file it is better to upload it to a file sharing service like Dropbox, etc... and then have a link to it here rather than have a very large direct file attachment.

- Michael
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 From:  Cemortan_Tudor
8665.263 
vods for scripts that i've made
https://www.dropbox.com/sh/80jbog45r5k9hcu/AABQOif-bXD9QgLVgMYZAv3da?dl=0

move http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.219
offset http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.211
fillet, inset, shell, offset(Brep) http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.197
chamfer http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.217
isoCurve http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.213
add point extended scripts http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.258
~ loop _ExpandSelectionTangecy http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.195
~ grow edge loops _GrowSelectionTangecy http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.195
bool difference - http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.182
extrude - http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.182
trim - http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.171
rect3pts with center - http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.164
extend tangency http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.158
Union+Join http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.140
filter - http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.108
round corners rectangle http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.76 + http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.204
mirror x/y http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.75 + http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.11


polycut http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.18
usefull in combination with perspective script and
zbrush side snap http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.23

usefull
planar from 3 edges http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.73
- Tudor -
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 From:  Cemortan_Tudor
8665.264 
Ohayo
Michael can u make last message as first one ? so It should be ~ pinned

another script
scale + s -> scale bbox
- Tudor -
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 From:  Michael Gibson
8665.265 In reply to 8665.264 
Hi Tudor,

re:
> Michael can u make last message as first one ? so It should be ~ pinned

Sorry I'm not sure how to do that. I can put a link to the first one in the wiki resources page though, would that help?

Thanks, - Michael
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 From:  Cemortan_Tudor
8665.266 
I'll make a new topic just for scripts, here will be questions !
- Tudor -
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Message 8665.267 deleted 30 Nov 2020 by CEMORTAN_TUDOR

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 From:  Cemortan_Tudor
8665.268 
ohayo
wanna ask about rotation - wanna do a to bounding box option on pressing hotkey
first testing on curves -> there's an option in v4 -> crv.planarFrame
tested - but it's shifts from bounding box -> gives planar frame but in another location
my questions ->
1. knowing 2 coordonates is it possible to make a frame ? accordigly to http://moi.maxsm.net/ it needs 3 (as it is from bbox to frame)
2. if upper is true wich will be (z) knowing x & y, next hotkey for flipping axis ()
3. if they are other scrips for rotation ?

shortly what I desire (unify rotation with some extra)
r - rotate
rr - rotate + bbox (planar frame 2d)
rrw(rrs) - rotate bbox + increase/decrease by amount (2d)
rrf - rotate from bbox + flip axis (x/y/z)
rrfw(rrfs) - rotate increase/decrease by amount (3d)
rc - rotate copy
rrc - rotate + bbox + copy
ra - array
rra - array from bbox
- Tudor -
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 From:  Michael Gibson
8665.269 In reply to 8665.268 
Hi Tudor,

> 1. knowing 2 coordonates is it possible to make a frame ? accordigly to http://moi.maxsm.net/ it
> needs 3 (as it is from bbox to frame)

Well 2 points does not identify a unique frame, the 2 points can form a z axis direction for the frame but there is nothing that locks down the x/y axis directions to a single answer. Depending on what you need it can be possible to do something like the AutoCAD arbitrary axis algorithm (link) where you take a fixed direction like the world z axis and use cross product of that and the z axis to produce an x axis.

If you want the 2 points to be an axis to rotate around, you could try the RotateAxis command or factory, that takes 2 points instead of a frame and then a rotation angle and the rotation will be around the direction vector between those 2 points.


> 2. if upper is true wich will be (z) knowing x & y, next hotkey for flipping axis ()

Sorry I don't understand this one.


> 3. if they are other scrips for rotation ?

ScriptArray:
http://moi3d.com/forum/index.php?webtag=MOI&msg=5595.18

RotateArray:
http://moi3d.com/forum/index.php?webtag=MOI&msg=9710.5

RotateAndExtrudeFace:
http://moi3d.com/forum/index.php?webtag=MOI&msg=8126.34

- Michael
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 From:  Cemortan_Tudor
8665.270 
any plans for opensubd ?
an example https://youtu.be/gzyO8S5FLUU?t=181
- Tudor -
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 From:  Michael Gibson
8665.271 In reply to 8665.270 
Hi Tudor, yes I do plan on supporting OpenSubdiv style edge weighting imported through FBX format.

- Michael
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