Hi Stefan,
That looks very impressive. Still, somehow ZModeler feels a bit off in a freeform sculpting tool like ZBrush. I just can't get used to it, and miss some basic functions like edge extruding, grid snapping, non-destructive modifiers, and more. As soon as I want to poly-model something, Blender remains my go-to tool.
Regards,
— Metin
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