Hi Chipp,
Regardless what pros say, i'm pretty sure that ZModeler can replace dedicated
modeling apps. If not now, then in the future, because it's still relatively
new. If i had always listened to the pros i would not have the apps, which i
like, in my toolbox. :-)
ZModeler short videos overview:
http://pixologic.com/zclassroom/tag/ZModeler
I'm following 3D as my hobby since 1985 and did before my first, very lo-res,
3D'ish looking images on an Atari 800XL, with a graphics tablet. :-)
Please see this thread, for example, about the space ship and if you scroll down
a bit about the bass player. Both models where done mainly with ZModeler.
http://www.zbrushcentral.com/showthread.php?207149-ZBrush-4R8-Beta-Testing-Gallery&p=1210095&viewfull=1#post1210095
If people had followed the ZBrush site for a while they could have seen more
examples done with ZModeler.
With Vector Displacement, there is no need to compete with a Voxel modeler.
In fact, there was never a need for ZBrush to compete with a Voxel Modeler, like
3D-Coat. ZBrush is the accepted de-facto digital sculpting standard, worldwide.
If it was not then we would have seen much more works done with Mudbox or 3D-Coat,
compared to ZBrush.
Sure, there could be improvements made in ZRemesher. I pointed out that
ZRemesher is imho better than 3D-Coat's auto-retopo tool, which you
claimed the opposite. Auto-retopo is not the holy grail, i'm only amazed
how good ZRemesher did it's job so far for me, compared to 3D-Coat.
In the end it does not really matter if you prefer 3D-Coat or i prefer
ZBrush and what we both say here in public! People should download both
trials, look at the galleries, forums etc. and make up their own minds.
Best regards
Stefan