Hi Barry, wow that's pretty fancy! Yeah that might be a job for the Node editor to replicate a shape with specific constraints on rotation like that.
What about maybe doing a sweep through multiple profiles to build a cutting shape, with these profiles, Twist = Flat with twist direction along helix axis:
I don't think that's quite exactly the same though, the profile is being rotated around the helix axis and rotation in the other direction comes from morphing from one profile to the next.
Can you tell me more about the rotation, is it a constant increment for each step along the helix? So it's like a 90 degree total rotation from start to end, with each step having the same rotation divided up by number of stations? Or is the rotation more complicated than that?
- Michael
|