PBR pipeline for MOI3D using 3D COAT and KEYSHOT
 1-5  …  46-65  66-85  86-95

Previous
Next
 From:  chippwalters
8108.86 In reply to 8108.85 
Hi Marco,

I'm currently exploring similar pipelines. I've been hired by a large east coast consumer products company to help create their AR/VR product visualization strategy. I'm now working on bringing CAD files into a virtual environment and being able to view it on a Vive headset. In particular, I'm exploring workflows and pipelines into Unity and UE4. I suspect there may be some tutorials along those lines, as well as CAD (in my case MoI) -> 3D Coat -> Marmoset (optional) -> UE4 and/or Unity.

Stay tuned for what I hope is an interesting discussion :-)
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  mkdm
8108.87 In reply to 8108.86 
Hi Chipp and everyone!

@chippwalters "CAD (in my case MoI) -> 3D Coat -> Marmoset (optional) -> UE4 and/or Unity."

A very interesting and effective workflow !

If I think about that only 5-7 years ago all these kind of stuff where the exclusive preserve of super pro users with a very high knowledge and super hardware...

Instead now, with some weeks spent to learn the Retopo/Uv/Baking/Texturing fundamentals with the help of some good online course and a fairly decent hardware, with all this very cheap software we can create decent things with a good 3d quality! And only with some hours of work!!

Incredible ...

Of course all these PBR realtime technologies can't absolutely reach the photorealistic quality of a classical Biased/Unbiased render engine,
and in fact for the moment the only thing that I really don't love too much of PBR is that often all the renderings have a 3D Game quality.

Or, at least, for the moment I'm not able to obtain better results :)

But...we can't have everything we want :)

@chippwalters "Stay tuned for what I hope is an interesting discussion :-)"

Certainly !

See you and a nice day to everyone!

- Marco (mkdm)
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
8108.88 
Unity and UE4 are magic programs but maybe their learning curves are not so easy! :)
---
Pilou
Is beautiful that please without concept!
My Gallery
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Rich (-RB-)
8108.89 
Hey Chipp - I've just picked up a Vive - really interested to see your workflow to get everything cracking in VR. BTW Jama is busily working away in Medium for Oculus. You should try it out, like a super basic voxel environment in VR...I'm guessing he'll be sharing this on Learn Squared soon.

Cheers,

- Rich
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Mindset (IGNITER)
8108.90 
FYI...

Strata is looking for beta testers who have a VR ready computer and the full HTC Vive set to help test Strata's upcoming VR app for visualizing projects on the HTC Vive.

If you, or someone you know, might be interested, send an email to vrbeta@strata.com.


-- MindSet
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  chippwalters
8108.91 
Thanks all for your ideas and suggestions.

My primary goal is to try and create as real as possible virtual environments where product models can be loaded in one of many use-case scenes. I'd like to try and see if the Vive controllers can be used to interact with the scene elements.

Yes, I've heard of the voxel based Occulus modeler. It looks pretty cool and I'm interested in what Jama will come up with. I haven't had the time lately to don my Rift and check it out-- and I probably won't any time soon as I'm pretty much booked with the Vive project right now. I'll keep folks posted as I figure things out.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  chippwalters
8108.92 


New video baking high quality normal tangent space from voxelized high rez objects onto low poly objects. This is good for games and VR.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  MajorGrubert (CARLOSFERREIRAPINTO)
8108.93 In reply to 8108.92 
Hi Chipp,
Thanks for the video, its quite interesting, for me, your workflow/founds, going from Moi to PBR texturing in 3D Coat.
Carlos
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  keith1961
8108.94 In reply to 8108.27 
Hi
As nobody else has mentioned this it may not be an issue for everyone, but I have had trouble using auto retopo on Moi exported obj even after voxelizatio. I have had much better results by importing via the "Repair Scanned Mesh" option. I have no real idea why this is but its worked with a few test obj. I posted just incase its a tip that could prove useful for others.
Regards
Keith
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  Metin Seven (METINSEVEN)
8108.95 
Interesting discussion! I've read all posts, and now that I've bought 3D Coat, I'm going to check out all tips and video tuts. Thanks!

Have a nice weekend,

— Metin

———————

metinseven.com — visualization • illustration • animation • 3D (print) design

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
 
Show messages:  1-5  …  26-45  46-65  66-85  86-95