Hi Chipp and everyone!
@chippwalters "CAD (in my case MoI) -> 3D Coat -> Marmoset (optional) -> UE4 and/or Unity."
A very interesting and effective workflow !
If I think about that only 5-7 years ago all these kind of stuff where the exclusive preserve of super pro users with a very high knowledge and super hardware...
Instead now, with some weeks spent to learn the Retopo/Uv/Baking/Texturing fundamentals with the help of some good online course and a fairly decent hardware, with all this very cheap software we can create decent things with a good 3d quality! And only with some hours of work!!
Incredible ...
Of course all these PBR realtime technologies can't absolutely reach the photorealistic quality of a classical Biased/Unbiased render engine,
and in fact for the moment the only thing that I really don't love too much of PBR is that often all the renderings have a 3D Game quality.
Or, at least, for the moment I'm not able to obtain better results :)
But...we can't have everything we want :)
@chippwalters "Stay tuned for what I hope is an interesting discussion :-)"
Certainly !
See you and a nice day to everyone!
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