Hi chippwalters,
and good morning.
1) > I'd like to be able to do the same in 3D Coat as it 'fills' a hole in my 3D arsenal.
For me too 3D-Coat is the "missing link" between Nurbs (Moi/Rhino) and Poly/SDS (Rocket3F/NVIL).
2) > unless you have mad sculpting skills and a wacom-- neither which I have or intend to have.
If you want to easily work with sculpting software, for some situations a Wacom it's necessary.
I can suggest you the "Wacom Intuos Pro Medium". An excellent product with very good cost/benefit ratio.
I often use it and it's a big time saver.
3) > BTW, as long as you're giving tips, how would you add the flex hose pattern to a hose object created with curve as in this picture. (I know, it's easy to do with flow in MoI!)
Here's a simple tut the I have made for you and it's about the Spline tool.
The example is very coarse and easy, but with the right time it's possible to do sharper and polished models.
http://take.ms/LAWNw
I suggest you to do it in Voxel mode and eventually, if you want, you can further transform the object to Surface mode.
Splines works well also in Surface mode but are much, much more heavy and time consuming because
drawing with Spline tool involves boolean operations, that are very heavy in Surface mode.
4) Also, how does one create 'glass' in PBR?
As I wrote some times ago one of the actual features that PBR in 3D-Coat misses it's just materials with Transparency/Refraction Index.
At Pilgway they are working on it.
But there's someone very skilled that has created a bunch of smart materials that simulates glass and transparency.
Look at
http://3dcoat.com/forum/index.php?/topic/18542-smart-material-procedural/
( buy at
https://gumroad.com/michaelgdrs)
Have a nice day,
- Marco (mkdm).