Hi Chipp,
Nice stuff. A quick question. When you modeled and setup these types of component cuts, etc, did you just do a straight cut and fillet the edges to give the "separation" effect? Or did you model some type of tolerance gap there, into the cuts also?
I drew a single polyline, radiused it, then offset it the gapwidth with cap ends turned on. Then I just boolean diff'd it. If I wanted to create a 'trench' gap, I would've boolean merged it, then scaled it down on the z direction (height) then boolean unioned.
Hi Frenchy,
I use OBJ just in case I want to add some very tiny edge fillets. The nurbs works fine, but is slower and doesn't allow for rendered edge fillets.
Yes, I agree Vojtěch, I'm amazed at how stable and powerful. I created this on a New MacBook, which is very underpowered. Took an hour of dinking around..