Is there a way to use vClone to create a 'mirror' of an object? IOW, would it be possible to check the rotation of the vector and clone using the rotation information? Just wondering. Thanks again!
I do all my instancing of MoI generated meshes in Modo.
In sketchup you can turn the MoI generated mesh into component and then copy it around as required.
I only use MoI as stepping stone to creating a nice mesh for export to 3d art program so the ability to instance objects in MoI is not something that is important to me.
1. Originating object
2. 2 vectors. The one on the right is a mirror (use mirror command) of the one on the left. You can see when I run vClone, they are not mirrors of each other. :(
<< You can see when I run vClone, they are not mirrors of each other. :(
Select Vectors / Flip before VClone ;)
And you can also Oriente your object first with the Base Origin with the TriPod axes at the beginning of the Vclone!
See next post!
PS I have forgotten to align the Y axe on a very tiny gap at the bottom 's cone because I had not my glasses on the noze! :)
But I believe that you have the concept!
Draw the "egdes lines" as you want on the surface of the sphere!
You can use for that another plugins of Max Smirnov http://moiscript.weebly.com/dispersions.html (in French! ;)