Really i cannot tell you how much i wish to thank you for this clarifying explanations !!
> a solid can only have control points turned on if each surface in the solid are "naturally trimmed",
> which means the trimming boundary corresponds to the boundary of the "underlying surface",
> and each of those underlying surfaces has the same control point structure at their common edges.
So, if i understand correctly, it's like saying that the "solid control points editing" it is only possible
on objects that are made by UNTRIMMED surfaces only.
> So, if i understand correctly, it's like saying that the "solid control points editing" it is only possible
> on objects that are made by UNTRIMMED surfaces only.
"- Record the position of a 3D camera view and be able to find or copy it to another file."
Is there a way to do this now via scripting?
I need something like this now. I'm generating drawings using the Adobe Illustrator export feature. Really great feature by the way!
I have models in different 3dm files. It is next to impossible to have each drawing keep a consistent zoom, orientation & perspective without a way to "save" the 3D Camera vector.
Hi Nicholas, there are so many different rendering programs out there that it's not very feasible for me to work on specialized connections to every single one, it would just take me too much time. In general I'm much more focused on trying to support standard file formats well.
But in the future when I have a more extensive SDK, you could then ask Keyshot if they would work on a bridge type feature.
I would like to add my support for native dimensioning and notation. No disrespect for Max's script which has been very helpful, but MOI deserves a fully integrated approach to communicating with clients. For me, that means a robust and flexible notation environment that can be exported to Illustrator as editable paths without a clunky background image. I realize that a background image may be needed to support model shading but I would like to see MOI's notation capabilities implemented in the same manner as its curves. For me, the most significant improvements in MOI will be those that help me communicate with my clients and production teams. And... by the way... thanks for this software.
+1 for that.
I also have the need to communicate with clients thus annotation tools are essential.. Also, a block\instance system would make everyone's life easier.
I have currently only one wish, which is VRML (.wrl) export for 3D color prints, to avoid importing into Blender and preparing the model(s) there, for export.
I don't know if this was already mentioned, but I'd love to see a kind of "fillet to maximum" option in the filleting settings. You know, you have to fiddle sometimes to make a fillet as big as possible until MoI says "calculation failed". I'd like MoI to do this for me and fillet to the maximum distance that's possible for that certain set of edges.
> I know its not entirely v4 related but what about a forum overhaul?
I will be doing a web site overhaul here at some point but probably not until v4 is further along.
The forum will probably get some cosmetic tweaks at that time, but functionally it's working quite well and so I don't expect to have any major changes in how it actually works.
I don't know if it is even plausible... but a multi-segment marquee selection tool might be useful in some situations.
Over all, I'd say that MOI3D is my favorite software of all time, and certainly the forum community too.
Might be a good idea to have a poll for everyone to be able to vote on their favorite features from the "V4 Wish List(s)".
So that Michael can get a better overview.
Also my own wish for the next version is improved selections. MODO is very good at selections, perhaps draw some inspiration from there.