>>I know this is lot of work in your free time, but do you plan something like Creasing edges?
Here is my subdiv script development plan:
- rewrite importMesh function (again)
- increase surface quality when smoothness setting <40
- improvements of open surfaces processing
v1.0 release (11.2015)
- increase overall performance of the script, rewrite couple of functions
v1.1 release (01.2016)
FWIW, I think you should charge $ for this. It's very worthwhile. A similar type plugin, Artisan, for SketchUp is commercial. I know the guy who wrote it. Like you he had given lots to the community. By charging for one plugin, it was a way for those in the community to help support his continued efforts. And, as we all know, a 'contribute PayPal' button doesn't do very much these days.
Thanks for your tireless contributions! Really good stuff. :-)
I agree, this is definitely a development path worth investing in. Actually, I would prefer it if Max and Michael would get together and develop this into a fully integrated tool inside MoI. Especially in order to make the final 'on-the-fly shape manipulation' really come together.
I'm not sure such a brilliant synergy would ever happen though. MoI currently has a different toolset and philosophy, and I'm afraid it's outside of Michael's scope. At least for now.
I found program block which allows to load selected objects separately. I used it in beta3, but I turned it off in beta4. Don't ask me why :) I just forgot about it.
Today I turned it on and I was shocked. Look how it works with open surfaces :)
Also I improved open surface engine. Now it processes vertices with more than two naked edges correctly (right one).