Polygonal Converter.
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 From:  bemfarmer
6674.377 
I spent a lot of time online looking at comma usage in javascript.

Is there a purpose of the comma after the curly braces: },

I'm guessing that such commas are ignored, and there to make the end of function statements clearer ?

- Brian
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 From:  Michael Gibson
6674.378 In reply to 6674.372 
Hi Max, great work!

> Michael, could you make it in the next version of MoI? (it will not take too much time,
> because the engine perfectly supports them.)

Yes, I'd definitely like to add more direct access to all the various parts of curve and surface structure (control points, weights, knot vector, degree, etc...) to scripts in v4.

- Michael
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 From:  Max Smirnov (SMIRNOV)
6674.379 
Frenchy Pilou
>> My volume above has not extraordinary faces ?
Yes, there are extraordinary faces in your model.
At this moment the script supports extraordinary quads only, not triangles.


bemfarmer
>> Is there a purpose of the comma after the curly braces: },
The purpose of a comma separator is to delimit members in a list.
For example:
code:
var obj = {
  a: 22,
  b: 33,
  c: function() {return this.a+this.b},
  d: function() {return this.a*this.b},
  e: function() {return this.a/this.b}
}


Mike K4ICY
>> I hope that open surfaces and extraordinary polys are a possibility someday...
I'll try to make it in the nearest future. 1-2 months.

BurrMan
>> you can preview a kindof "harder edge" output
I remember about this. It's old bug of hq mode. I just had no time to fix it, but I hope I'll do it soon.
So, don't use it that way :) At least now. ;)

Michael Gibson
>> control points, weights, knot vector, degree, etc...
It will be great! Thank you.

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  Mik (MIKULAS)
6674.380 In reply to 6674.379 
Excellent job Max! Thank you.

... only SubD exercise + blend... extravagant "Caraffa Cuore" :-)




render in Octan has to be improved... some triangle artefacts appeared.

Mik

Image Attachments:
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 From:  Max Smirnov (SMIRNOV)
6674.381 
Hi Pilou,
I've made two illustrations which might help you to understand what extraodinary faces is.

A vertex surrounded by three (1) or more than four (3) faces is called extraordinary vertex. And a vertex surrounded by four faces (2) is called ordinary.

If one or more vertex of a face is extraordinary, this face is called extraordinary too.


My script can load meshes with following types of polygons:

A - Ordinary quads ( 4 ordinary vertices ) - full support, best quality
B - Extraordinary quads ( 1 or more extraordinary vertex ) full support, best quality
C - Ordinary triangles ( 3 ordinary vertices ) looks good, but sometimes an artifacts can be noticable,
D - Extraordinary triangles ( 1 or more extraordinary vertex ) doesn't support at all. produces noticable artifacts on all neighbour faces.
E - Polar triangles ( group of triangles with a common vertex, two other vertices of each triangle must be ordinary ) full support, best quality.

So, you should not use type C and type D polygons.

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  Frenchy Pilou (PILOU)
6674.382 In reply to 6674.381 
THX for the detailed infos!
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 From:  Max Smirnov (SMIRNOV)
6674.383 
Beta8 will be soon ;)

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  Frenchy Pilou (PILOU)
6674.384 In reply to 6674.383 
Seems there are some new concepts realized!
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  BurrMan
6674.385 In reply to 6674.383 
Trying to imagine if you get this down to the vertex level..
.. :)
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 From:  archetype (FABIENF)
6674.386 
Looks like you're making great progress, Max! Can't wait to try those open surfaces!

Really amazing to see this in MOI - thanks again for all your efforts!
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 From:  PaQ
6674.387 In reply to 6674.383 
Hey Max,

Do you think it might be possible to have an option to crease open edges ?


In practice it should even be the 'default' behavior, but I'm probably biased by Modo default settings.

EDITED: 3 Dec 2015 by PAQ

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 From:  Mike K4ICY (MAJIKMIKE)
6674.388 
BWAAA!!! SOOOO AWESOME Max! :-) ..oh, the evil plans are a conjurin'
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 From:  archetype (FABIENF)
6674.389 
I think PaQ's suggestion would make a lot of sense as a 'default'. Having an option to crease other (non-outer) edges would be the icing on the cake, if possible ;-)
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 From:  Max Smirnov (SMIRNOV)
6674.390 
Hi guys!

archetype
>>Can't wait to try those open surfaces!
Next weekend, I hope. Maybe earlier, maybe later :)

>>Having an option to crease other (non-outer) edges would be the icing on the cake, if possible ;-)
It's possible, I have it in the plans.

PaQ
>>Do you think it might be possible to have an option to crease open edges ?
Yes. I've wrote this script block yesterday.

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  Michael Gibson
6674.391 In reply to 6674.390 
It's looking great Max!

- Michael
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 From:  PaQ
6674.392 
Wonderful, thanks Max !
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 From:  Mike K4ICY (MAJIKMIKE)
6674.393 
That amazing Max!
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 From:  chippwalters
6674.394 
Woah! Sweet!! Need to create a tutorial on *that* version!
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 From:  Max Smirnov (SMIRNOV)
6674.395 
Thank you :)
The work is going on successfully.
I need from two to five days to finish it. In fact I can do it during one evening, but I'm busy at work (as always) :)





EDITED: 7 Mar 2022 by SMIRNOV

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 From:  Frenchy Pilou (PILOU)
6674.396 
Somptuous!
---
Pilou
Is beautiful that please without concept!
My Gallery
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