Majik Primer: MoI's Lighting Options and You!
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 From:  Mike K4ICY (MAJIKMIKE)
5222.20 In reply to 5222.19 
;-)
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 From:  Mike K4ICY (MAJIKMIKE)
5222.21 
A small render for a Mason jar model:



For that extra bit of inspiration, I modeled it while my lighting options were set for the "Glass" presets.

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 From:  bigseb
5222.22 
Awesome thread!!

+1
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 From:  WillBellJr
5222.23 
Thanks so much Mike for this - this is awesome!

Makes me wish there was a dropdown comboxbox in the lighting config section where you can save each setting with a name that adds to the combobox list. This way you could enter all those params, click a save button and enter a name, later you can recall those settings by selecting the name in the dropdown list!

Either way, great tips - I like the fact the settings are right in the images as well!

-Will
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 From:  Mike K4ICY (MAJIKMIKE)
5222.24 In reply to 5222.23 
Well, you're quite welcome Will!

Michael has stated plans to consider some sort of enhancement like that in the future. ....maybe with Zebras. ;-)

For now, programming a custom keyboard shortcut for your favorite setup is quite effective.

This primer was also intended to give MoI users the knowledge to customize their own favorite lighting schemes as well.

And if anyone reading this post in the future comes up with a nice one, feel free to post a pic with settings as well.
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 From:  dinos
5222.25 
Hi Mike.

Reading your excellent Detergent Bottle tutorial reminded me of this thread.
I've always wanted a way to use the lighting settings you created here, preferably through a nice dropdown list.



This is the result. Its called Lighting Themes, for lack of a better name.
It was tested on the latest Moi beta, and it works fine. It should work on anything over V2.0, but it wasn't tested.

To use it you will need to copy the LightingTheme.htm file from the zip to your ui folder.
BEFORE you try the script please take a minute to change the first set of settings in the LightingTheme.htm file called: Default to your current lighting settings.
Otherwise your current settings will be lost.

Here is the relevant part:

code:
Default: {
	lightingStyle: 'Default',
	specularHighlights: true,
	specularBrightness: 0.28,
	specularFocusSize: 2.00,
	metallicLighting: false,
	fixedLightPositions: true,
	customKeyLightLevel: 0.0,
	customFillLightLevel: 0.0
},




Then add a shortcut:
code:
script:moi.ui.createDialog( 'moi://ui/LightingTheme.htm' );


Thats it.

You can define as many themes/lighting settings as you like. It should be fairly easy if you study the LightingTheme.htm file for a bit.


Enjoy :-)

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 From:  Mike K4ICY (MAJIKMIKE)
5222.26 In reply to 5222.25 
You're amazing Dinos!! :-)

I can't wait to try it out.
This means I can try more out and not have to remember shortcut keys.


Michael,

I believe that you were considering some kind of quick buttons or some UI setting tool that would stream line our UI tweaks, along with maybe zebras and such. I can't wait.
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 From:  Michael Gibson
5222.27 In reply to 5222.25 
Cool script dinos!

- Michael
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 From:  Don (DON_CHEKE)
5222.28 In reply to 5222.25 
Thanks for the Script. It works well.

_________________________
Don Cheke
Visit: Textual Creations
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 From:  Mike K4ICY (MAJIKMIKE)
5222.29 
Hi Dinos!

Thanks to your script idea, I took the LightingOptions.htm UI script for V3 and basically merged your Themes script into it!

So, I was curious to see if this could be done. Having the ability to choose from good presets and being able to simultaneous tweak the finer details was a plus.

By the way, I renamed your "Default" to "Oil Slick" (I like it!) and added MoI's default for "Default".





Download the zip file:

LightingOptions(Themes_V3).zip

You'll find "LightingOptions.htm".
Copy this over the original file in the MoI 3 Beta.../UI folder and you'll have this new feature integrated into your MoI Options.
Please remember to backup you original "LightingOptions.htm" file!

To bring this dialog up by itself - add this script to your keyboard shortcuts:

script: /* Opens Lighting Options Dialog */ moi.ui.createDialog( 'moi://ui/LightingOptions.htm' );

--This is for the V3 Beta version only--
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 From:  Rich_Art
5222.30 In reply to 5222.29 
Nice.... Thanks.. :-)

Peace,
Rich_Art. ;-)

| C4DLounge.eu | Our Dutch/Belgium C4D forum. |
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 From:  dinos
5222.31 In reply to 5222.29 
Hi Mike.
Yup, Oil Slick is a very fitting name for my defaults!

The script that i did is based on the LightingOptions.htm, so you are absolutely right in merging it back to it.
Your modified file also works in V2.52 as the original file is the same for both versions. I don't have anything older installed so i cant check if it can be used with it.

It would be nice to have an option to add a new theme or edit an existing directly from this ui. That would require a major change, as we will have to move the presets into moi.ini. Maybe during the first time it is run.

It might be possible using setOption/getOption and loading/saving the data using JSON, but i'll need to check it in more detail.

Thanks to everyone for their feedback!

Dinos
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 From:  Michael Gibson
5222.32 In reply to 5222.31 
Hi dinos, yes even though I don't think there's anything that uses it currently, a script can save something to the moi.ini file by passing true for the 3rd parameter value in setOption(), like: moi.command.setOption( 'name', value, true ) - that will save it under a [Commands] section of moi.ini . Then when you read it back in use moi.command.getOption( 'name', true ); , and also be aware that getOption will throw an exception if the value does not exist so you usually need to put it in a try / catch block.

For the name it's good to make sure it's not too generic to avoid future collisions, usually sticking the name of the .htm file or command at the start of the name is a good idea, like 'LightingOptions.htm_value', rather than just plain 'value' for the name.

- Michael
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 From:  dinos
5222.33 In reply to 5222.32 
Hi Michael.
Thats exactly what i was thinking. I did some preliminary tests and it works as expected.

I meant to ask you about naming, to avoid polluting the ini file, so thanks for clearing this up.
An option to disable cashing would definitely help script development a lot.

I will give it a shot when i have some free time, hopefully soon.

Dinos
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 From:  Mike K4ICY (MAJIKMIKE)
5222.34 In reply to 5222.33 
WOW! I can't wait to see what you come up with.


So maybe, not only will you be able to pick a preset and tweak it on the fly, but be able to save the result to choose at a later time.
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 From:  dinos
5222.35 In reply to 5222.34 
ok. This what we might call V2.0 BUT please note that there might still be a few bugs left. I will stop for tonight and fix/finalize by monday.

Mike, thanks for merging the original version of this script back to LightingOptions.htm. That was the basis for this version.

As far as i've tested it there is definitely one error, but you can safely ignore it. When you choose Add you will see an exception. Press ok and the script will continue working correctly and Add the new theme.

Michael: I'm using: var dialog = moi.ui.createDialog('EditNameDialog.htm', '', moiWindow); to request the name for the new theme, but i can find a way to pass nameval as a global variable for this script. Can you help?


Here is the basic functionality of this version.



Installation:
Just copy the script in the zip file to your ui folder. Rememer to backup the existing file, just in case. No need to create a preset for your current settings. A "My favorite" preset will be created automatically for you.

Usage:
Add will create a new preset from the current settings below.
Delete will delete the selected preset.
Update will update the selected preset to the settings below.

Thats it. Everything should be saved and restored correctly between sessions.

Please post any bugs you might find.

Dinos

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 From:  Michael Gibson
5222.36 In reply to 5222.35 
Hi Dinos - re: edit name dialog, when you create the dialog it doesn't finish loading until after that so you can set global variables on the dialog's script environment by using the htmlWindow property off the returned dialog.

Then after you set it you probably want to call doModal() on it to get a result back, here's an example:

script:var dialog = moi.ui.createDialog('EditNameDialog.htm'); dialog.htmlWindow.nameval = 'test'; var result = dialog.window.doModal(); moi.ui.alert(result);

At some point this sequence should get bundled up into some kind of EditName() function in a script support library.

- Michael
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 From:  dinos
5222.37 In reply to 5222.36 
Thanks Michael. That was quick!

But i'm getting an Unsafe javascript attempt exception accessing the frame.

Here is the code section:

code:
function AddClicked() {
	var dialog = moi.ui.createDialog('EditNameDialog.htm', '', moiWindow);
	dialog.htmlWindow.nameval = '';
	if (dialog.window.doModal() != -1) {
		if (dialog.window.dialogReturnValue != '') {
			var name = dialog.window.dialogReturnValue;
			themeData.themes[name] = themeGetCurrent();
			g_select.add(new Option(name, name, false, true), null);
			themeSaveThemes(name);
		}
	}
}


Any suggestions?
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 From:  Mike K4ICY (MAJIKMIKE)
5222.38 
Now I'm starting to feel all happy inside! =-)

I like it!!!

Dino, best of luck on knocking out the kinks.
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 From:  Michael Gibson
5222.39 In reply to 5222.37 
Hi dinos - re unsafe javascript error - I haven't happened to run across that one before, it looks like some security measure for anti-cross-site script usage that only kicks in for the script engines that have been created by an HTML page and not the other script contexts that are created when you run a shortcut key or command script for example.

I'll have to dig into that to see how to enable script access between 2 HTML script contexts like that.

In the meantime I guess you would have to make your own edit name dialog that might take the name in the URL query string rather than as a global script variable if you want to make an edit name dialog that would work off of a dialog right now.

- Michael
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