Automatic process
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 From:  BurrMan
3666.31 In reply to 3666.29 
Supermans got nothin on you!
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 From:  BurrMan
3666.32 In reply to 3666.31 
AND, it even recognizes the "pick/direction order". Sweet!
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 From:  Michael Gibson
3666.33 In reply to 3666.32 
Hi Burr, yup when selecting the input curves, click on them in the order that you want them to be connected.

I'm glad that you like it! :)

- Michael
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 From:  Sharif (SR13765)
3666.34 In reply to 3666.27 
Hi Michael, That should work, the only thing I would do differently is I make the curve with LineWeb tool and then project the curves on the origional surface. because I need to keep the orgional surface. The purpose of this exercise was to be able to divide a given surface (panalized the surface).

Thanks
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 From:  Frenchy Pilou (PILOU)
3666.35 
Ultra cool new function!
Bravo again!
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Pilou
Is beautiful that please without concept!
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 From:  BurrMan
3666.36 In reply to 3666.34 
Or "Create" the surface with the tool.

Here is your original file "panelized" with the lineweb tool and a trim.

EDITED: 19 Jun 2012 by BURRMAN

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 From:  Frenchy Pilou (PILOU)
3666.37 
or... :)

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 From:  curveman (MARIO5)
3666.38 
hi is very good tool to create building facade glass and alluminum panels with the inset tool here some test pictures





EDITED: 13 Jul 2010 by MARIO5

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Image Attachments:
Size: 736.4 KB, Downloaded: 41 times, Dimensions: 1030x703px
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 From:  Sharif (SR13765)
3666.39 In reply to 3666.36 
Thank you for the tip to panalize the surface

Sharif
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 From:  Sharif (SR13765)
3666.40 In reply to 3666.36 
Hi BurrMan;

I tried your tip to use the lineweb and trim to divide the surface, But it is not working, see attached file. any idea

Thanks
Sharif

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 From:  Michael Gibson
3666.41 In reply to 3666.40 
Hi Sharif, could you possibly simplify your file to contain just 1 surface and 1 curve that you want to cut it with? That would help to make it easier to understand what you are trying to do there.

One thing to note is that to cut a surface with a curve, the curve has to fully divide the surface into separate pieces.

For example here is a plane and a line, the plane cannot be trimmed by the line because it does not clearly divide the plane into different pieces:



Here I have enlarged the line somewhat, so that maybe it kind of looks like it would almost divide the plane, however it actually still does not divide it and will still have the exact same problem as above:



You may be running into something like that.

- Michael

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 From:  BurrMan
3666.42 In reply to 3666.40 
I think you are refering to all those little fragmented pieces that arent supposed to be in the trimmed facets. WHen you do the cross trim. you will want to make the trim curves "planar" and move them away from the surface a bit. This will allow them to trim the surface properly. AND what Michael said about making them be larger than the surface.

So if these were the trim curves:



I can go to the right view and use the edit frame to flatten (Planar) them out:



Then I would have a configuration like this for trimming:



WHen I run trim on these planar and extended curves. they trim without those little fragments:




Sometimes you have to work your trim curves a bit because MoI does this kind of "automatic projection/extrusion" thing and this can cause these self intersecting anomolies when the trim curves kindof float in 3d and trim in "Multiple directions"...

Here's your file back just before the trim. I just flattened out those trim curves.

EDITED: 19 Jun 2012 by BURRMAN

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 From:  Sharif (SR13765)
3666.43 In reply to 3666.42 
Hi Michael and BurrMan;

Thanks for the responses. What I bascally did, I creaed those curves via LineWeb Tool, Then I made a surface from them via network command, then I used the trim command to divide the surface.

Well I did another method as follow and it worked without moving the curves:

1. Create a loft surface between two curves
2. Create curves on the surface with LineWeb Tool in both dirction
3. Trim the surface with the LineWeb tool curves and worked like a charm. See Attachment

Two more question

How do you get to the flat command?
How do you offset a curve that is on a surface on the same surface? Does the offset command works only in XY plane?

Thanks again

Sharif
Attachments:

Image Attachments:
Size: 58.9 KB, Downloaded: 33 times, Dimensions: 1006x755px
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 From:  SteveMacc (STEVEH)
3666.44 
This script is great for making railings if you combine it with the pipe script.




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 From:  BurrMan
3666.45 In reply to 3666.43 
"""""""""""""""How do you get to the flat command?""""""""""""

Using the edit frame. If you look in the screenshot I posted of it, you will see I circled the handle to the one side. If you grab that handle and drag it to the middle, you will get a "flat" snap, which means you have scaled everything in 1d to flat.

The trimming is supposed to work like it did for you. Just if you see it trim a bunch of weird stuff in multiple directions, you can refer to what I posted to give it a chance..


""""""""""""""How do you offset a curve that is on a surface on the same surface?""""""""""

The offset wont do a "stay on the surface" operation, but you could use projection to do this. Since you already have a curve, you can view it in one of the planar views, duplicate it (Use the flat again), move it over the amount you want, then project it onto the surface again.
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 From:  Michael Gibson
3666.46 In reply to 3666.43 
Hi Sharif,

For some more info on flat snap see here:
http://moi3d.com/2.0/docs/moi_command_reference11.htm#editframe

re: offset - yeah offset is mostly oriented towards offsetting a planar curve, and the offset happens in the same plane that the curve is in.

It is possible to offset a non-planar curve but it then happens in some pieces that use the construction plane as a frame of reference.

There isn't any way currently to offset a curve that is on a surface and keep it on the surface all in one operation. Sometimes you may want to build a tube around your curve and use the Construct > Curve > Isect command to generate intersection curves between the tube and the surface to get something like that though.

- Michael
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 From:  Sharif (SR13765)
3666.47 In reply to 3666.46 
Or perhaps I can use the Array-direction command

Thanks
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 From:  BurrMan
3666.48 In reply to 3666.47 
""""""""Or perhaps I can use the Array-direction command"""""""""""""""

Yes, in this instance it will work for those trim lines, because they are just uni-directional in nature. The paneling will be spaced properley. But there will be times when you need the curves layed out, or the spacing will become distorted. Thats where this command can make a difference over just a straight directional array.
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 From:  Frenchy Pilou (PILOU)
3666.49 
Make variable tubular structures is now a game's boy :)
LineWeb + Pipe2 http://plugmoi.voila.net/index.htm#Pipe

EDITED: 19 Jul 2010 by PILOU

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 From:  Frenchy Pilou (PILOU)
3666.50 
Can be useful for emulate Rotation along a curve ;)


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Pilou
Is beautiful that please without concept!
My Gallery
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