New stretch function for v2.0?
All  1-12  13-17

Previous
Next
 From:  Daddi
2639.13 
Hi to you all and thanks for your input!

I suspected that it would be difficult to implement such a stretch function, but as I said before, it would be a "killer" function ;-)


I had actually managed by using Danny's method (thanks, Danny!); I just thought that the "killerstretch" would be in line with the overall ambition of MoI - to be able to sketch an idea as quickly as possible (and maybe to quickly assess a multitude of combinations).


Michael - I'm just nitpicking! It's still way faster to use MoI3D than trying to do the same thing with any 2D CAD app :-)


BR,
David


PS It's great to have such a vivid forum!
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Daddi
2639.14 
Forgot to mention that the last tip from you, Michael, really does the trick for the bathroom cabinet (which consists of boxes only)! The "killerstretch" would be useful in all other cases.

NOTE! Show/hide points doesn't work for boxes being made from extruded rectangles.

BR,
David
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  BurrMan
2639.15 In reply to 2639.14 
Daddi,
If you seperate your boxes then the points will come on. Do the stretch then join the objects back together.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Daddi
2639.16 
Neat! :-D

Just tried it, works like a charm - thanks!!!
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  Michael Gibson
2639.17 In reply to 2639.14 
Hi David,

> NOTE! Show/hide points doesn't work for boxes being made
> from extruded rectangles.

Check out this FAQ item:
Why does show points work for some objects but not others?

That tries to explain why you can't turn on points for solids that have trimmed surfaces inside of them.

But like Burr mentions, if you use Edit/Separate to break a solid into individual surfaces, then you can always turn on points for individual surfaces, and then use Edit/Join to glue them back together at the end.

Basically when you do an extrude of a rectangle, when the "cap" surfaces on the top and bottom are created they are created as larger planes that have trim curves on them. If you zoom out a little bit when you turn on the points after using Edit/Separate you'll see the points for the plane which is somewhat extended.

That's because that capping procedure works on any kind of planar curve, which can have a much more complex outline than just a rectangle.


At any rate - unfortunately the basic mechanics behind how NURBS solids work (with trimmed and joined edges with "underlying surfaces", some illustration of that in that above FAQ answer) does not really lend itself very well to deforming things by pulling points around, when you have trimmed edges that are joined to one another.

If you do want to focus a lot on pulling points around on solids for getting things done, you may actually be better of with a polygon modeling program instead where things are set up to work like that.

But there is also a benefit of the way NURBS solids are set up, which is that they work a lot better with boolean operations than a polygon modeling setup.

With a NURBS modeler, when you do a boolean between 2 objects, the actual underling surfaces stay the same and only new trim curves are calculated. This tends to help keep surfaces as more simple larger sheets. With a polygon modeler, booleans tend to make a big mess, with more and more little fragmented facet pieces being generated on each cut.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
 
Show messages: All  1-12  13-17