Hi Schbeurd, thanks! I'm glad that the AI import works again for you.
> Is there any way to keep them so I can create a few
> styles that I like and reuse them in all my projects ?
Yup, to do this make a .3dm file with the styles set up the way you want, then specify that file as the startup template under Options / General / Template file.
That will then load that file when MoI starts or when you do a File/New, so that you can start a new scene up with that stuff in it initially.
There is still one situation where the "hard defaults" get used, which is when you read in a file written by a previous version of MoI which only made a single style/layer in them. At the moment that situation won't bring in your template file styles but I should be able to tune it up to do that.
> Any chance to have variable fillets in V.2 (or at least on
> the top of the list when you will start to work on
> the V.3 beta) ?
It's not likely to make it for v2. I would like to make it in for V3 but it's a bit early yet to know what will happen immediately there, I don't really have it all planned out yet.
> Edit : By the way, can you explain this (from the release
> notes) : "or by using the new typed-in command launcher." ?
That's referring to this other new feature covered later in the list:
Enable mini command-line entry by typing in a command name into the XYZ coordinate entry box. Type <tab>, then the command name, then <enter> as an alternate way to execute a command or script file.
Thanks!
- Michael
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