Hi.
Is there a way, similar to Unity, to reset the original Gizmo coordinates in the 3D view?
I ask because I often encounter models shifted far from the original 0.0.0 coordinates (sometimes by over 200 meters due to a specific pipeline that I cannot change). This makes it very difficult to view the model, especially during exporting when I need to assess the wire density.
In Unity, it is very simple.
- Double-clicking the middle mouse button on the object surface resets the Gizmo to the clicked point and allows the user to rotate around this point.
- Using keyboard cursors, I can freely fly into the scene (it's an extended quality-of-life feature).
Probably, I do not know the keyboard shortcut in MoI or doesnt exist for it. Is there an option to select a surface and reset the gizmo on that surface?
Thanks!
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