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Full Version: Wall Panel - Houdini Apprentice -> MoI

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From: amur (STEFAN)
24 Mar 2019   [#31]
WOW, that looks pretty awesome! Thanks a lot for sharing the file!

Regards
Stefan
From: Frenchy Pilou (PILOU)
24 Mar 2019   [#32]
This Host free easy one (Sections galleries) since more 10 years... : https://postimages.org/fr/ i don't see publicities maybe because of my Navigator ...

else
Very cool results!

By Stefan


Ah yes Artform...forget to explore more in depth ;) http://www.jingdiaosoft.com/products/artform.html#
(made an how to...in French...http://moiscript.weebly.com/artform.html

Houdini : ...alas not for this life even there is a free version Apprentice! :) https://www.sidefx.com/products/compare/
From: Frenchy Pilou (PILOU)
24 Mar 2019   [#33]
And funny all that was spoken ... ;)
return to the past (2007) http://moi3d.com/forum/index.php?webtag=MOI&msg=602.1
and enlight this cool tuto! ;)
http://www.anim8or.com/tutorials/from_users/focal_blur/focalblur_1.html
From: Frenchy Pilou (PILOU)
24 Mar 2019   [#34]
@PaQ : cool try of the 2D adaptation from my little image! Bravo!

Else
ZSurf 4 works like a charm!

Just difficult to find the good format bmp! (for me only prog Paint : 24 bits works! :)

Here texture from my old PhotoImpact more than 20 years old!!! :)





Of course another infinite possibilities! :) Render the very cool free SimLab Composer lite! ;) (max 1920 *1080 - Real Time)

From: Anthony (PROP_DESIGN)
24 Mar 2019   [#35] In reply to [#34]
cool results pilou
From: Frenchy Pilou (PILOU)
24 Mar 2019   [#36]
It makes also some text projections on primitive volumes! ;)



From: PaQ
24 Mar 2019   [#37]
So yes, if you can afford the indie version, you can simply convert the grid into a Nurbs surface, and export it as .igs.
Here's a 512*512 grid, file size (igs) is about 15Mb, almost instant loading in MoI.



Image Attachments:
IGS_H.jpg  IGS_MOIImport.jpg 


From: PaQ
24 Mar 2019   [#38]
Torturing MoI =O) (1024*1024 terrain)

Image Attachments:
IGS_Terrain.jpg 


From: Frenchy Pilou (PILOU)
24 Mar 2019   [#39]
Curious : seems freeCad is very slow to import iges files from ZSurf! 2 minutes ! ( for 3.38 Megas ! )
Moi it's 1 second!

Idem when the same file is saved from Moi in IGES! it was the simple Pilou text surface above!
It's the same for you?

http://moiscript.weebly.com/uploads/3/9/3/8/3938813/srf.igs
From: Frenchy Pilou (PILOU)
24 Mar 2019   [#40]
About terrain
@ PaQ have you tryed GAEA that i am translating the site! ;)

https://gaeafr.weebly.com
From: PaQ
24 Mar 2019   [#41] In reply to [#40]
Hi Pilou,

Yes I have heard about it !!!. Looks really great, and Dax Pandhi is a really good artist.
Out of the box it's probably a way faster solution than Houdini (especially the texturing, colors looks gorgeous !) ... but I really prefer to trade speed for flexibility these days ;)
From: Frenchy Pilou (PILOU)
25 Mar 2019   [#42]
About ZSurf Texture --> Nurbs

If you have no need to specific modify the volume and only render the volumes
just use SimLabComposer Lite! it's accept iges format! ;)

Else from my little texture above

Of course Moi3D can easily make something like this! ;) (make an array vertical lines then use Boolean Merge)

@Michael :can you integrate inside "ExplodeMove" an 1D, 2D direction for the V4 ?

For the moment here we must use distribute ... with 1D Scale ;)
http://moi3d.com/forum/index.php?webtag=MOI&msg=8503.17



Of course if you want each piece as a volume make a general box first and not just a surface like above before the Boolean Merge!


From: amur (STEFAN)
25 Mar 2019   [#43]
Hi PaQ,

your DistanceToPoint set-up is pretty awesome!

My first try with an imported .iges file from MoI. :-)
(I show the backside, because it looks imho cool)

Hope I can post soon some ideas, with your
file and MoI.

penrose

Regards
Stefan
From: amur (STEFAN)
25 Mar 2019   [#44]
So many possibilities with PaQ's set-up … (where is that PayPal donate button :-))

I tried with a high grid setting (1024x1024) and used a Mandelbrot outline, which
I had created long ago with MoI.

mandelbrot

Regards
Stefan
From: PaQ
25 Mar 2019   [#45] In reply to [#44]
Super cool result Stefan !
I havn't invented anything here, I just lean it from this site :

http://www.tokeru.com/cgwiki/?title=Houdini
http://www.tokeru.com/cgwiki/index.php?title=JoyOfVex
From: Frenchy Pilou (PILOU)
25 Mar 2019   [#46]
Houdini is a bottomless well ! :)
From: amur (STEFAN)
25 Mar 2019   [#47]
Hi PaQ,

o.k., but you share your knowledge with pretty cool examples,
which I, as a Houdini noob, would not come up with nor find
the required resources easily. ;-) So, thanks for that!

Regards
Stefan
From: amur (STEFAN)
25 Mar 2019   [#48]
O.k., after a second try I had to render this Mandelbrot, to better see how it would look
like as an image. Looks a bit like chocolate … :-)

Mandelbrot

Regards
Stefan
From: Frenchy Pilou (PILOU)
25 Mar 2019   [#49]
I am always amazed by the funny result of all that! (only ZSurf + SimLab Composer Lite) and test with Moi for accelerate the process of Download!


From: amur (STEFAN)
25 Mar 2019   [#50]
Hi Pilou,

indeed amazing what can be done. I am very glad that PaQ contributed so much valuable
infos and presets to this thread, which can open for us now new possibilities!

BTW. When looking at your image i think we can prepare with ZSurf (only using black
and white images, no greyscale) and MoI cool outlines for the set-up PaQ provided to
us. I.e. meaning once we have the Zsurf surface in MoI we simply trim it at a certain
position to get a nice edge, copy and paste it to have the outline … :-)

Regards
Stefan

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