MoI discussion forum
MoI discussion forum

Full Version: Blender add-ons

Show messages:  1-18  19-38  39-58  59-78  79-95

From: mash (MASH3D)
12 May 2020   [#59] In reply to [#1]
I'm surprised no one mentioned these

Makes working with bezier curves a lot easier
Bezier Tools
https://blenderartists.org/t/flexi-bezier-tool/1168179

Use bezier tools to layout the curves and curves to mesh to create the surface
Curves to mesh
https://blendermarket.com/products/curves-to-mesh

Select a row of vertex and create a curve to reshape the mesh with fall off.
bezier-mesh-shaper
https://www.blendermarket.com/products/bezier-mesh-shaper

Edit polygons with only the left mouse button
PolyQuilt addon for Blender 2.8
https://blenderartists.org/t/polyquilt-addon-for-blender-2-8/1168918
From: mash (MASH3D)
13 May 2020   [#60] In reply to [#59]
I also forgot Step importer and a few others

This may be of interest if you are exporting from Moi to blender vis step files
https://blenderartists.org/t/step-import/1203804

Also Quad Remsher. It's not free but it's the same quad remesher as in Zbrush and is very useful.
https://blenderartists.org/t/quad-remesher-auto-retopologizer/1170913

Volume preserve smoothing. Smooths out the vertexes with affecting the outside shape of object.
https://blenderartists.org/t/volume-preserving-smoothing/1115522/37
From: chippwalters
14 May 2020   [#61]
KIT OPS UNIVERSITY (free Kitbashing lesson for Blender newbies)

https://www.blendernation.com/2020/05/12/kit-ops-university-free-courses/
From: Frenchy Pilou (PILOU)
30 May 2020   [#62]



From: Frenchy Pilou (PILOU)
16 Jun 2020   [#63]
Some cool is not it ? ;)


From: Frenchy Pilou (PILOU)
25 Jun 2020   [#64]
Blender in shortcuts! :)
https://www.giudansky.com/illustration/infographics/blender-map



ELse


From: Frenchy Pilou (PILOU)
31 Jul 2020   [#65]

From: corchet
31 Jul 2020   [#66] In reply to [#65]
35 euros pour un kitbash ... mouais

y'en a à moins de 10 euros avec 1000 pièces par pack ! l'ami Oleg Ushenok en a des cools y compris un gros gratuit sur Gumroad

si on peut faire la promo des trucs payants .. je crée un topic Plugins pour Max ( qui permettent au final de des trucs de ouf dans moi ;) )

ceux qui sont bon marché ... hein ! ;)
From: Frenchy Pilou (PILOU)
2 Nov 2020   [#67]
Always amazed how Chipp controls this beast! :)

From: John (OKEN)
3 Nov 2020   [#68]
Hi All,

This addon helps you to create model with controlled scale and alignment, on the grids surface.


https://gumroad.com/l/VthLyO

 

Cheers
From: KENMO
7 Nov 2020   [#69]
I like the Quad Remesher plugin by Exoside

I purchased a 3 month license and loved it. It's now expired and I may opt for a lifetime license.

https://exoside.com/quadremesher/
From: John (OKEN)
8 Nov 2020   [#70] In reply to [#69]
Fluent 1.5 Power Trip , a unique addon for hard surface modeling and much more (thanks to Rudy an amazing french developer).

Fluent does not offer a compilation of tools but a global workflow to help you in your hard surface modeling and realizations.

This global vision allows the creation of smart tools. Make cuts, add plates, cables, pipes, grids and fabric panels (Quad Remesher or Instant Remesh needed for the cloth panel).

But above all, finalize your model with tools to fix errors generated by Boolean operations.


https://www.youtube.com/watch?v=WupcIQRK-uA

Image Attachments:
Features_Detail-1024x576.jpg 


From: Frenchy Pilou (PILOU)
8 Nov 2020   [#71] In reply to [#70]
A challenger to SpeedFlow Compagnon, ProFlow by Pitiwazou ;)


From: Frenchy Pilou (PILOU)
10 Nov 2020   [#72]
For Blender lovers :)
A cool tut article how to modeling from a sketch of a French talentuous guy!

https://www.aendom.com/tuts/space-cadet-workflow-en/



From: Frenchy Pilou (PILOU)
10 Feb 2021   [#73]
Chipp Walters publishes 15 new videos...







etc...
From: Frenchy Pilou (PILOU)
23 Jun 2021   [#74]



From: mkdm
23 Jun 2021   [#75] In reply to [#74]
Amazing!
Chipp, u'r a cornucopia of wonderful things related to Blender.
Just like a "Blender Ambassador" :)
From: NaN
12 Jul 2021   [#76]
Hi MoI3d people,
am new here, MoI is a great program! My main usecase is currently to get STEP files from subd models built in Blender. But I also want to use it for adding round features in mesh models (like fillets) - all cases where mesh representation isn't optimal.
Found this nice plugin that allows to get models from Blender into MoI and the other way around with one (well, two) click(s): https://github.com/TitusLVR/BMOI_Connector
Both directions work well for for me on first sight. But for some reason I cannot edit the imported mesh in MoI, clicking on "Show pts" does nothing. If I use the function on geometry that I have built inside MoI from scratch then it works without problems. Which preconditions does a mesh have to fulfill that I can edit it ('s points) in MoI?
From: Michael Gibson
12 Jul 2021   [#77] In reply to [#76]
Hi Nan, re: transfer models from blender to MoI - if you have a sub-d model in Blender then that plugin you found won't be the best way to transfer. It was written before there was a sub-d conversion mechanism built into MoI which is new in MoI version 4.

Instead what you should do is export your base level sub-d control cage in Blender out to an .obj file and then in MoI use the SubD > Create > From File command to import the sub-d cage which will generate a smooth NURBS surface result from the limit surface.

re: Show points - in MoI you can only use "Show pts" on joined surfaces on certain cases - where the control points of the "underlying surfaces" for each face align with each other.

If surfaces are joined at an edge that is an arbitrary trim edge rather than a natural edge of the underlying surface then you can't turn on points because it would be too easy to open up a hole in the object.

You can always turn on control points on an individual surface though, so you can use Edit > Separate on an object to break it into individual separate surfaces and then use show points on those.

There is some more information and description of this particular issue with illustrations to try and explain how "underlying surfaces" and trim boundaries work in NURBS modeling in the FAQ here:
http://moi3d.com/wiki/FAQ#Q:_Why_does_show_points_work_for_some_objects_but_not_others.3F

In general surface control point editing is not a focus area for MoI. MoI is more focused on construction of shapes from 2D profile curves. If you want to form pieces by editing surface control points like you would do in Blender, it's better do that work inside Blender on a sub-d model and then bring the sub-d model into MoI and not try to do surface control point sculpting type work inside MoI where it's a limited area.

- Michael
From: NaN
12 Jul 2021   [#78] In reply to [#77]
Hi Michael, thanks for the explanation and the link. It's a lot clearer now! :)
My initial intent to use MoI instead of Blender for changing stuff in cases where precise dimensions are relevant was because the measurement and precision redimensioning/movement tools in MoI are quite nice. But Blender also has some stuff in that direction now (particularly with plugins), so it should be possible.

Show messages:  1-18  19-38  39-58  59-78  79-95