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Full Version: V4 Wish List

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From: Michael Gibson
22 Jan 2017   [#167] In reply to [#165]
Hi glmr, I've attached a plug-in which will give you separate X, Y, Z input fields for changing the bounding box center position, like this:



Hopefully that will help with what you are describing. There are instructions for installing a plug-in here.

- Michael

Attachments:
EditCenterPosition.zip

Image Attachments:
EditCenterPositionScreenshot.jpg 


From: Michael Gibson
22 Jan 2017   [#168] In reply to [#166]
Hi klaudio, that's something that I would like to add but it's a lot more difficult than what it looks.


> The Fusion360 example posted above seems to work exactly like with polygon where you can
> select the face and then move/rotate/scale it.

It's actually different than with polygons - when you do that in a polygon modeler and rotate the points, the points stay in the same planar shape and the "side walls" of the shape will no longer be vertical after the rotation. The "CAD solid modeling" way is different than that, it rotates the face, then extends the face and extends the "side walls" and intersects those extended pieces with each other so the side walls stay vertical. The points that were rotated are then no longer in the same planar shape as the original, it's elongated by whatever amount is necessary for it to run into the side walls.

This particular kind of extension mechanism is not all that robust in the geometry library that MoI currently uses, one of the things I hope to gain by using a different library would be better handling of these types of operations.

Because it involves a lot of difficult calculations for general cases other than boxes, it's not really something that's feasible to do in a script.

- Michael
From: glmr
22 Jan 2017   [#169] In reply to [#167]
The plug-in works perfect! That's what I needed, thanks Michael!
From: mkdm
10 Feb 2017   [#170]
Hi Michael and good morning.

How are you ? I hope fine.

Just a simple question that no one ever asked you :) :) (I joke...)

What about the very first beta V4 version ? When it will be published ?

Have a nice day.

- Marco (mkdm)
From: Michael Gibson
10 Feb 2017   [#171] In reply to [#170]
Hi Marco, I'm sorry but I still don't know exactly when yet. Getting pretty close though, I've got a short list of some various things and then still one major area for the viewport display engine left to do. When I'm down to only the viewport display left I'll make an announcement about the status.

- Michael
From: Metin Seven (METINSEVEN)
10 Feb 2017   [#172] In reply to [#171]
Cool. Eagerly looking forward to have a go at V4 on MacOS!
From: mkdm
10 Feb 2017   [#173] In reply to [#171]
Thank you very much Michael for this new very interesting news :)

I guess that you have worked hard to build a TRUE Mac Os version and this is a very good thing
both in terms of a market choice and of a technical point of view.

Just a questions about that...

From the point of view of the commercial license, what about that two versions ?
That is, are them distinct or if I have a Windows license I can also install Moi on a Mac ?

Anyway, I wish you a very good work for the new viewport display engine and...I stay tuned.

See you!
From: Michael Gibson
10 Feb 2017   [#174] In reply to [#173]
Hi Metin & Marco, yes the new native compiled mac version fixes a lot of little glitches from the Wineskin one. It should be a lot better foundation going forward since the Wineskin one tends to break fairly easily with new OS releases.

re:
> From the point of view of the commercial license, what about that two versions ?
> That is, are them distinct or if I have a Windows license I can also install Moi on a Mac ?

It will be the same as the current Windows and Mac versions which is that the licenses are cross platform, you can use the same MoI license on either Windows or Mac or both. So for example if you have a Windows desktop machine and a Mac laptop you can install the same license on both of these machines just as long as you have it actively launched and running on one of those installs at a time. You would only need an additional license for another machine if you want to have someone else running it there the same time as you on your other machine.

- Michael
From: mkdm
10 Feb 2017   [#175] In reply to [#174]
Hi Michael!

@You : "...you can use the same MoI license on either Windows or Mac or both...You would only need an additional license for another machine if you want to have someone else running it there the same time as you on your other machine."

Perfect! This is a very good thing to know :)

See you.

- Marco (mkdm)
From: ptaszek
14 Feb 2017   [#176]
Hello Michael,
Is it already possible to say when v4 will be released?

Best
-Maciek
From: Michael Gibson
14 Feb 2017   [#177] In reply to [#176]
Hi Maciek,

re:
> Is it already possible to say when v4 will be released?

Sorry I don't have a specific date yet. The first beta release isn't too far off though. If you're asking about the final v4 release, that is a ways further off it will be in beta release for a while before the final one will be ready.

- Michael
From: ptaszek
15 Feb 2017   [#178] In reply to [#177]
OK, thank you!
I need to wait then.
I just don't want to buy v3 just before v4. One more question.Will be possible to buy beta with free upgrade to final?
Or it will be just possible to buy the final version?

Best
-Maciek
From: Frenchy Pilou (PILOU)
15 Feb 2017   [#179] In reply to [#178]
You can use the free infinite Alternate trial version V3 (No expiration but save disabled) for training! :)
http://moi3d.com/download.htm
From: ptaszek
15 Feb 2017   [#180] In reply to [#179]
Thank you! This is what I will do :)
From: Michael Gibson
15 Feb 2017   [#181] In reply to [#178]
Hi Maciek,

re:
> I just don't want to buy v3 just before v4. One more question.Will be possible to buy beta with free upgrade to final?
> Or it will be just possible to buy the final version?

Sorry no the beta version won't be set up for sale on it's own, it will just be available to existing users. For buying v4 you'd have to wait until the final version is ready. I don't really have any good idea when that will be, it depends a lot on how the beta release goes.

- Michael
From: ptaszek
17 Feb 2017   [#182] In reply to [#181]
Thank you for the answer Micheal.
All the best
-Maciek
From: Nebuka (MINDWORK3D)
21 Feb 2017   [#183] In reply to [#181]
Hi Michael,
I was wondering if you have an eta for v4 beta ?

Thanks
Can
From: Michael Gibson
21 Feb 2017   [#184] In reply to [#183]
Hi Can,

re:
> I was wondering if you have an eta for v4 beta ?

Sorry no specific target date quite yet. It's not too far off though, probably something like 2-3 months. But of course if you asked me 2 or 3 months ago I would have probably thought the same thing.

- Michael
From: moritzbock (MORITZ)
28 Feb 2017   [#185]
Hi Michael, would it be possible for the next version to install an improved FBX export function to pass the object names to Keyshot correctly?

- moritz
From: Michael Gibson
28 Feb 2017   [#186] In reply to [#185]
Hi Moritz, yes in V4 I do want to improve the FBX exporter to include object names and material assignments.

For now if you use .obj format instead for going into Keyshot, those will come through.

- Michael

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