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Full Version: Polygonal Converter.

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From: Metin Seven (METINSEVEN)
19 Aug 2017   [#477]
Hi,

I just successfully converted a retopologized ZBrush mesh to a solid thanks to ImportObj and Subdiv. Brilliant work, Max, many thanks!

Any chance of continued Subdiv development, like triangle subdivision optimization? It would be fantastic if you could make a smoothly subdivided solid from a triangulated, decimated mesh, like the output of Zbrush Decimation Master or Blender's Decimate modifier.

Thanks again,
From: Metin Seven (METINSEVEN)
19 Aug 2017   [#478]
P.S.: A tip: if your mesh is fully symmetrical, import and subdivide half the mesh into MoI, then mirror and join to a solid. It will save quite some calculation time, and enable you to import larger meshes with more polygons.

Message 6674.479 was deleted


From: Frenchy Pilou (PILOU)
1 Mar 2018   [#480]
Not essential but...
does it possible to have "Snap" when move segment during the SSplit ?
From: Dave (METALMAN123456123)
13 Jul 2018   [#481]
Hi I cannot get this script to run for the life of me I'm on windows 10 is there something I missing on the install? Goes into commands right for the SubDivbeta9?
From: Michael Gibson
14 Jul 2018   [#482] In reply to [#481]
Hi Dave, there are some instructions on how to install plug-ins here:
http://moi3d.com/faq#Q:_How_do_I_install_a_plug-in_script.3F

Some things to look out for - make sure you have unzipped it, you need to copy the contents of the .zip file into the commands folder, not the .zip file itself.

Then to trigger it set up a shortcut key with _Subdiv_beta9 as the command name.

- Michael
From: Frenchy Pilou (PILOU)
14 Jul 2018   [#483]
don't forget the first "_" at the beginning of the name! ;)
you can have any upper or lower letters but not space in the name!
_subdiv_Beta9
_subdiv_beta9
_SUBDIV_beTa9
will work :)

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