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Full Version: Polygonal Converter.

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From: Mike K4ICY (MAJIKMIKE)
9 Oct 2015   [#423]
Max, this is absolutely amazing! Can't wait to play with it. :-)
From: Vojtisek
9 Oct 2015   [#424] In reply to [#422]
That's awesome, thanks!
.
From: Frenchy Pilou (PILOU)
9 Oct 2015   [#425]
Cool trick for the "crease borders" ! :)

Here the French Version (even with the Alert Messages that i have never think to translate! :)
http://moiscript.weebly.com/subdivision.html



@Max
Can you put something on each start lines code (or before each line) where there is something to translate ?
Because it's an hard work to refind all lines that must be translated in your tremondous codes when there is no ressource file!


Thx by advance for that! :)


/* Careful Pilou next line something to translate! */ or something more smaller like /* */ if you want or more smaller if exist or color words or... :)
<moi:CheckButton id="preserveCorners" default="true">Preserve corners</moi:CheckButton>

From: Max Smirnov (SMIRNOV)
9 Oct 2015   [#426]
Beta9 update. Fixed bug with polar triangles with open edges.

Frenchy Pilou
>>Can you put something on each start lines code (or before each line) where there is something to translate ?
When I write a complex script I always use a lot of comments. And I delete them automatically before publishing.
So it's not a good idea for me to mark text lines with comments. I'll think what I can do.
From: BurrMan
10 Oct 2015   [#427] In reply to [#426]
Gave it a pretty good workout Max... Seems to always work well for how I was using it!

Did some fooling around with using SubDivClassic as a means to "un-subdiv" the parts... Seemed a way to "kindof" revert, but with shrinkage...

Wondering if the "shrinkage" is something that is more or less a known factor, or is it more arbitrary with different geometries?

I didn't want to push too deep into your future plans with the tool.....
From: Frenchy Pilou (PILOU)
10 Oct 2015   [#428] In reply to [#426]
<< So it's not a good idea for me to mark text lines with comments. I'll think what I can do.

In my Text editor (NotePad ++) some word to translate are automaticaly in "Bold" but that not explore all! ;)
So maybe number line, color line, extra color word, ...
French version updated! )
http://moiscript.weebly.com/subdivision.html
From: Finema
10 Oct 2015   [#429] In reply to [#422]
Just a question :
In your example, what is the command to directly split surfaces of the solid

is OK to use Separate ?

Also :
It will be great if Subdiv command wasn't destructive like Subdivision Surface in C4D ?

thanks a lot Max !
From: Frenchy Pilou (PILOU)
10 Oct 2015   [#430] In reply to [#429]
<< In your example, what is the command to directly split surfaces of the solid

Maybe Select Face(s): Edit / Separate
Select All
Call _subdiv_beta9
And if you subdivide again the result you have a funny rugby ball! ;) (Not shown following)


Message 6674.431 was deleted


From: 3dcnc
10 Oct 2015   [#432]
Hi Max.


That last post gave me an idea. Love this script. I have already donated some money but plan to give more in the future, Thanks so much. I am teaching 1st year London university students - Moi and Rhino. I think they will love this. My quick "Eames" chair.

Image Attachments:
Capture.JPG 


From: Max Smirnov (SMIRNOV)
10 Oct 2015   [#433]
BurrMan
>> Wondering if the "shrinkage" is something that is more or less a known factor, or is it more arbitrary with different geometries?
This "shrink factor" depends on many parameters, and may varies from vertex to vertex. It will not be easy task to revert subdivided shape to its original state.
I'll try to find information about it tomorrow.

Frenchy Pilou
>>So maybe number line, color line, extra color word, ...
I will think about built-in multilanguage support.

Finema
>>is OK to use Separate ?
Yes. This is the best way. I use it too.

3dcnc
Thank you very much! I'm happy that my scripts is useful for you :)
From: bemfarmer
10 Oct 2015   [#434]
I thought this paper might be of interest:

Conversion of trimmed NURBS surfaces to Catmull–Clark subdivision surfaces.


http://www.sciencedirect.com/science/article/pii/S0167839614000624

- Brian
From: Paulo (MADEIRA3D)
11 Oct 2015   [#435]
Hello all

I'm sorry but how do I install this script?
Were do I place the 2 files?

I'm on mac.

Thanks
From: Michael Gibson
11 Oct 2015   [#436] In reply to [#435]
Hi Paulo,

re:
> I'm sorry but how do I install this script?
> Were do I place the 2 files?

I've just now added an answer to this in the FAQ section of the wiki, please check it out here:
http://moi3d.com/wiki/FAQ#Q:_How_do_I_install_a_plug-in_script.3F

- Michael
From: Frenchy Pilou (PILOU)
11 Oct 2015   [#437] In reply to [#436]
French version updated! ;)
http://moi3d.com/wiki/QUESTIONS_FREQUENTES
From: Rich (-RB-)
12 Oct 2015   [#438]
Hi all,

I've got some pretty simple solids set up and constantly get an unsupported polygon pop up - am I not understanding a crucial concept?

Cheers,

- Rich


Image Attachments:
subcap.JPG 


From: eddi
12 Oct 2015   [#439] In reply to [#438]
This mean, face polygon has more than 4 sides
Make it 4 sided, (only 3 or 4 sides supported)

Image Attachments:
subcap.JPG 


From: Rich (-RB-)
12 Oct 2015   [#440] In reply to [#439]
Ah okay great thanks for that

- Rich
From: toggi
12 Oct 2015   [#441] In reply to [#68]
you are really the master of great scripts.
accidently found this...
a while ago i was looking for a way to further modify OBJ files.
this is the only solution i found so far.
(and MoI makes it really easy to re-model the surface parts where needed.)
From: Tommy (THOMASHELZLE)
2 Apr 2016   [#442]
Hey Max,

I'm a huge fan of your scripts and just now work on a design that requires the translation from Subdivision Surfaces to NURBS.

I have one problem though:
Everything works great as long as only two edges meet to build a sharp edge, but in my model I have several places where more edges meet and I wonder if it's possible to solve that somehow?
Here is my Model in Softimage XSI with hard edges applied (the blue ones):




And this is the result in MoI with your script:



I probably could remodel all those edges by hand, but they are many and I wonder if you would have an idea how to deal with it automagically ;-)

If I preserve corners I get rather weird results that are not usable.
It basically would need to keep the rounding but make the corners sharp only where several cuts/corners meet.

Thank you VERY MUCH!!!!

Cheers,

Tom

Image Attachments:
MulticornerMeet_MoI.jpg  MulticornerMeet_XSI.jpg 


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