From: marcorhino
hi,
If possible to see the polysurface open borders join and not solid (type rhinoceros).
And set the tollerance unit type rhinoceros for nurbs operations ?
Thanks
Marco
From: Michael Gibson
Hi Marco,
> If possible to see the polysurface open borders join and not solid (type rhinoceros).
It's possible to see "naked edges" in the current version by setting up a script on a shortcut key. To set it up, go to Options > Shortcut keys and push the Add button to add in a new entry at the top of the list. In the key column put in N and for the command column paste in the following:
script: /* Highlight naked edges */ var gd = moi.geometryDatabase; gd.deselectAll(); var breps = gd.getObjects().getBreps(); for ( var i = 0; i < breps.length; ++i ) breps.item(i).getNakedEdges().setProperty( 'selected', true );
Then when you push N the naked edges in your model will get highlighted so you can see them.> And set the tollerance unit type rhinoceros for nurbs operations ?
> And set the tollerance unit type rhinoceros for nurbs operations ?
You can currently set the unit type under Options > General > "Unit system". If you want to set the default units at program start up, push the "Unit options" button on that same dialog and there's an option for that there.
- Michael
From: marcorhino
Thanks Michael
Unit ok but the value type image attachment.
Marco
Image Attachments:
unit_tollerance.JPG
From: Michael Gibson
Hi Marco - the tolerance in MoI does not work quite exactly the same as in Rhino. In many areas MoI uses an "adaptive tolerance" where it's based on a fraction of the size of the objects involved rather than just fixed at one individual hard coded value.
There are still some areas where MoI uses a fixed tolerance, and for those areas it uses a value of 0.001 units, there is not currently any way to adjust that.
What in particular are you trying to do where you want to adjust the tolerance value?
- Michael
From: marcorhino
Ok Michael
I happened in some cases the union of surfaces
Important would see different color surfaces with normal inverted priam applying the command "flip"
Thanks for everything and I hope soon to see the new beta
Marco
From: Michael Gibson
Hi Marco,
> I happened in some cases the union of surfaces
Do you mean that you wanted to adjust the tolerance for one specific boolean union? Can you please send the 3DM file to me with the objects to be unioned inside of it so I can take a look at what is failing?
> Important would see different color surfaces with normal inverted priam applying the command "flip"
In the future I do want to add a display mode for showing back facing surfaces.
But what is the reason you were needing to use the Flip command in the first place?
- Michael
From: Rudl
What ist this flip command?
From: Frenchy Pilou (PILOU)
Press Tab then write Flip! :) or flip but without space!
From: Michael Gibson
Hi Rudl,
re:
>What ist this flip command?
Some information on it here:
http://moi3d.com/3.0/docs/moi_command_reference10.htm#flip
- Michael
From: Rudl
Thank you.