Show messages:
1-5
…
106-125
126-145
146-165
166-185
186-205
206-225
226-245
…
From: Frenchy Pilou (PILOU)
Seems very appetizing!
From: AlexPolo
Hi Wayne,
The image circle packing looks great - this was under RHINO but no longer supported a node like this in MOI would be great.
Great work -
From: wayne hill (WAYNEHILL5202)
Hi Alex,
Ref:
https://moi3d.com/forum/index.php?webtag=MOI&msg=9581.128
Your post from above had me searching high and low for a circle packing routine. The circle routine used on my program node is more of a pointillism. A weighted voronoi or stippling code would probably be closer to what you are looking for with images. The circle pointillism is great for vector graphic images. That is why it is still in beta. There is more that can be added to this node.
Thank you,
Wayne
From: AlexPolo
Hi Wayne,
Thanks for looking into it - further development would be a great addon in the tool library for MOI.
Great work and thanks for contributing to its progression.
regards
Alex.
From: James (JFH)
connectPts Node
This node proposal would be analogous to and based on Michael's script found here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=2749.56
Happy Easter Everyone!
James
https://www.instagram.com/nodeology/
Image Attachments:
connectPtsNode.gif
From: wayne hill (WAYNEHILL5202)
New ExtendSrf Node release:
ExtendSrf is based on Michael Gibson's script:
https://moi3d.com/forum/index.php?webtag=MOI&msg=9747.7
Thank you Michael!
Copy the ExtendSrf.js to the directory:
C:\Users\<UserName>\AppData\Roaming\Moi\nodeeditor\nodes\extensions
I would like to thank James for helping out with testing.
This is great way to divide solids into faces and shrink spacing between.
Wayne
Edit: Updated node
From: Frenchy Pilou (PILOU)
A sort of ExplodeMove ?
From: wayne hill (WAYNEHILL5202)
More like an additive and retraction of the face edges without changing location. Michael described it as a surface offset.
From: Frenchy Pilou (PILOU)
Excellent!
From: James (JFH)
Hi All,
It is a bit of an unusual method, but using Wayne's new node,
and using a sphere as a starting point, it's possible to form a compound
curved surface of the shell of a chair.
Thanks Wayne for your most recent contribution.
I'm hoping that coding nodes is a good technique to staving off cabin fever,
& we are it beneficiaries.
James
https://www.instagram.com/nodeology/Image Attachments:
extendSrfChairShell.jpg
From: Frenchy Pilou (PILOU)
That's magical thing!
From: James (JFH)
BranchStructure node
The proposed node would generate venation patterns from seed points branching out to leaf points (attractors) using the "space colonization" algorithm.
Daniel Shiffman has done a coding challenge that serves as a good introduction to the method:
https://www.youtube.com/watch?v=kKT0v3qhIQY
Another good resource is Jason Webb's "Modeling organic branching structures with the space colonization algorithm and JavaScript" :
https://medium.com/@jason.webb/space-colonization-algorithm-in-javascript-6f683b743dc5
He demonstrates the difference between "Open versus closed venation" which is an option I have include in the info panel. The other option I have included is 2D vs 3D. 3D would work similarly, however with branches attracted to leaf points in 3d space, making possible the generation of natural forms such as tree, coral etc. This may be something that is left for later development.
James
https://www.instagram.com/nodeology/Image Attachments:
branchStructures.jpg
From: James (JFH)
Hi All,
I have already alluded to this here:http://moi3d.com/forum/index.php?webtag=MOI&msg=9810.10 but in terms of implementation, rather than the generalised approach it may be better to have a purpose built "Reaction Diffusion" node.
React-Diffusion node
I am proposing a node that operates analogous to online app by @pmneila
https://pmneila.github.io/jsexp/grayscott/
For our purposes the output would only need to be black and white, which hopefully would reduce the complexity of the coding. The proposed node would, similarly to Wayne's imgSampler convert greyscale to heightmaps, however instead of importing an image, it would be generated via an algorithm (grayscott) within the node.
Since this algorithms produce an evolving animated image there is a need to pause evolution at a desirable point so I have included an input for 1 to play & 0 to pause. There may be a more elegant solution of the inclusion of menu option in the info panel, or perhaps ideally a button on the node, itself.
I'm not sure if this is even possible without the addition of external js libraries. (I note that in the code for the online app link above that it imports three.js)
James
https://www.instagram.com/nodeology/
Image Attachments:
react-Diffusion.jpg
From: bemfarmer
Viewing page source yields:
https://github.com/pmneila/jsexp
- Brian
From: wayne hill (WAYNEHILL5202)
Playing with a new node conversion of Max Smirnov's cloth script that he converted from the ThreeJS engine.
http://moi.maxsm.net/files/scripts/
My first attempt in animation on the Node Editor. Much to learn from Max's script.
From: Frenchy Pilou (PILOU)
Does it works now with any volumes and not only a sphere ?
From: wayne hill (WAYNEHILL5202)
Only spheres are in the original code. Will be testing other geometry types.
From: wayne hill (WAYNEHILL5202)
Added node form and javascript code to message:
http://moi3d.com/forum/index.php?webtag=MOI&msg=9581.180
From: wayne hill (WAYNEHILL5202)
Finally releasing my ImgRGB first mentioned here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=9581.165
The rgbquant.js library limits the style layers on the image.
ImgRGB send an RGB connection to OutRGB to reassemble the image to the style layers.
The OutRGB node only works with the ImgRGB node.
Thank you to James for the on going testing of the nodes I keep sending him... :-)
Wayne
Message 9581.185 was deleted
Show messages:
1-5
…
106-125
126-145
146-165
166-185
186-205
206-225
226-245
…