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Message 8665.254 was deleted
From: Cemortan_Tudor
any way that fillet g1-g3 could have a second slider for adjusting scaling*?
Image Attachments:
costum_01.png
From: Michael Gibson
Hi Tudor,
re:
> any way that fillet g1-g3 could have a second slider for adjusting scaling*?
There isn't any way to set that up now but I would I would like to give some attention to Blend in the future and that is one of the things that I would like to do. Bring it up again when the v5 beta is underway.
- Michael
From: Cemortan_Tudor
discovered smt new today !
if curves are mirrored & attach each other -> they can extrude a solid object without union ! neat !
From: Cemortan_Tudor
hotkeys
add point
c - close curve
d - delete corners
Attachments:
AddPoint.js
From: Cemortan_Tudor
Hi Michael, I've made gif vods of my scripts -> got error
The page was not displayed because the request entity is too large.
From: Michael Gibson
Hi Tudor, can you show a screenshot of the exact error message?
- Michael
From: Michael Gibson
Also does it only happen when you're using
https:// and not
http:// ?
- Michael
From: Michael Gibson
Also the max size for an individual file uploaded as an attachment is 10MB, is your file larger than that?
There is also a limit of 50MB for all attachments, if you have a large file it is better to upload it to a file sharing service like Dropbox, etc... and then have a link to it here rather than have a very large direct file attachment.
- Michael
From: Cemortan_Tudor
vods for scripts that i've made
https://www.dropbox.com/sh/80jbog45r5k9hcu/AABQOif-bXD9QgLVgMYZAv3da?dl=0
move
http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.219
offset
http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.211
fillet, inset, shell, offset(Brep)
http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.197
chamfer
http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.217
isoCurve
http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.213
add point extended scripts
http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.258
~ loop _ExpandSelectionTangecy
http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.195
~ grow edge loops _GrowSelectionTangecy
http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.195
bool difference -
http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.182
extrude -
http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.182
trim -
http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.171
rect3pts with center -
http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.164
extend tangency
http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.158
Union+Join
http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.140
filter -
http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.108
round corners rectangle
http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.76 +
http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.204
mirror x/y
http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.75 +
http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.11
polycut
http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.18
usefull in combination with perspective script and
zbrush side snap
http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.23
usefull
planar from 3 edges
http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.73
From: Cemortan_Tudor
Ohayo
Michael can u make last message as first one ? so It should be ~ pinned
another script
scale + s -> scale bbox
Attachments:
DoScale.js
From: Michael Gibson
Hi Tudor,
re:
> Michael can u make last message as first one ? so It should be ~ pinned
Sorry I'm not sure how to do that. I can put a link to the first one in the wiki resources page though, would that help?
Thanks, - Michael
From: Cemortan_Tudor
I'll make a new topic just for scripts, here will be questions !
Message 8665.267 was deleted
From: Cemortan_Tudor
ohayo
wanna ask about rotation - wanna do a to bounding box option on pressing hotkey
first testing on curves -> there's an option in v4 -> crv.planarFrame
tested - but it's shifts from bounding box -> gives planar frame but in another location
my questions ->
1. knowing 2 coordonates is it possible to make a frame ? accordigly to
http://moi.maxsm.net/ it needs 3 (as it is from bbox to frame)
2. if upper is true wich will be (z) knowing x & y, next hotkey for flipping axis ()
3. if they are other scrips for rotation ?
shortly what I desire (unify rotation with some extra)
r - rotate
rr - rotate + bbox (planar frame 2d)
rrw(rrs) - rotate bbox + increase/decrease by amount (2d)
rrf - rotate from bbox + flip axis (x/y/z)
rrfw(rrfs) - rotate increase/decrease by amount (3d)
rc - rotate copy
rrc - rotate + bbox + copy
ra - array
rra - array from bbox
From: Michael Gibson
Hi Tudor,
> 1. knowing 2 coordonates is it possible to make a frame ? accordigly to
http://moi.maxsm.net/ it
> needs 3 (as it is from bbox to frame)
Well 2 points does not identify a unique frame, the 2 points can form a z axis direction for the frame but there is nothing that locks down the x/y axis directions to a single answer. Depending on what you need it can be possible to do something like the AutoCAD arbitrary axis algorithm (
link) where you take a fixed direction like the world z axis and use cross product of that and the z axis to produce an x axis.
If you want the 2 points to be an axis to rotate around, you could try the RotateAxis command or factory, that takes 2 points instead of a frame and then a rotation angle and the rotation will be around the direction vector between those 2 points.
> 2. if upper is true wich will be (z) knowing x & y, next hotkey for flipping axis ()
Sorry I don't understand this one.
> 3. if they are other scrips for rotation ?
ScriptArray:
http://moi3d.com/forum/index.php?webtag=MOI&msg=5595.18
RotateArray:
http://moi3d.com/forum/index.php?webtag=MOI&msg=9710.5
RotateAndExtrudeFace:
http://moi3d.com/forum/index.php?webtag=MOI&msg=8126.34
- Michael
From: Cemortan_Tudor
any plans for opensubd ?
an example
https://youtu.be/gzyO8S5FLUU?t=181
From: Michael Gibson
Hi Tudor, yes I do plan on supporting OpenSubdiv style edge weighting imported through FBX format.
- Michael
From: Cemortan_Tudor
Ohayo !
wanna ask about techincal aspects hiding behind cad modeling
what's the reason to have always a solid shape ? why can't be done a bool operation of a plane and a surface knowing the plane normals ?
From: Frenchy Pilou (PILOU)
I believe it's essentially for Print 3D : you must have a thickness different than "0"
so a solid and not a simple plane surface who can't exist in the reality! ;)
And some practical for know how cost some volumes of materials for building or what is the density of something! ;)
But in Moi you can make Boolean operations with plane, surface with thickness = "0" !
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