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Full Version: V4 Wish List

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From: Michael Gibson
17 Jan 2017   [#153] In reply to [#152]
Hi niko, I've had some thoughts that I'd like to look into that. So we'll see - no firm plans yet though. It depends on getting filleting handled by a different geometry library and how reliable the library is.

- Michael
From: glmr
18 Jan 2017   [#154] In reply to [#153]
I don't know if anyone already posted, but I suppose that numeric coordinates editor is a must also.
From: Michael Gibson
18 Jan 2017   [#155] In reply to [#154]
Hi glmr, I would definitely not take away numeric input for the fillet radius value, the part that would be modified would be setting it using the mouse.

- Michael
From: glmr
18 Jan 2017   [#156] In reply to [#155]
I mean objects and gropus position/orientation. X,Y,Z with a possibility to move them via coordinates system.
From: Michael Gibson
18 Jan 2017   [#157] In reply to [#156]
Hi glmr, you can already use the Transform > Move command currently to move a point on an object to a specific X,Y,Z coordinate already.

I guess you're asking though about objects having a sort of "local axis" point that you could set. That tends to be something that's used by animation systems though and not so much with CAD programs like MoI.

EDIT: Well except for instancing, that should have that type of thing.

- Michael
From: glmr
18 Jan 2017   [#158] In reply to [#157]
How can I move a point to a specific XYZ?? I'm trying but see usual dialogue - boundary box, distance from edge etc. so, I can set XYZ in window, but I need to change evrything in this way. so it is not possible to change one axis only
From: Michael Gibson
18 Jan 2017   [#159] In reply to [#158]
Hi glmr,

re:
> How can I move a point to a specific XYZ??

You just type in the X,Y,Z value when it's asking you for the target point. You'll see your keystrokes go to the XYZ coordinate input in the bottom toolbar:



- Michael

Image Attachments:
XYZ_input.jpg 


From: glmr
19 Jan 2017   [#160] In reply to [#159]
it would be netter ho have such option as in Rhino - just choose an object and edit each parameter without re-type al of them
From: Michael Gibson
19 Jan 2017   [#161] In reply to [#160]
Hi glmr, I don't remember Rhino having any feature like that, it must be relatively new. Can you describe it a bit more?

- Michael
From: mkdm
19 Jan 2017   [#162] In reply to [#161]
Hi Michael.

I think glmr is referring to BoxEdit command of Rhino V5.

Look at this video : http://take.ms/ddgch

See you.
From: Michael Gibson
19 Jan 2017   [#163] In reply to [#162]
Hi Marco, you can do the sizing part of Rhino's BoxEdit command in MoI by clicking on the size line in the properties panel, it will show an "Edit size" menu like this:



@glmr - if you can describe in more detail what you need for positioning, it's pretty likely I could make a plug-in for you to do it.

- Michael

Image Attachments:
EditSize.jpg 


From: mkdm
19 Jan 2017   [#164] In reply to [#163]
Hi Michael.

@Michael "Hi Marco, you can do the sizing part of Rhino's BoxEdit command in MoI by clicking on the size line in the properties panel, it will show an "Edit size" menu like this:"

I already knew that editing feature of Moi but thanks anyway for the reminder.

I told you about Rhino's BoxEdit command only because it has some additional features that Moi's Edit Size doesn't have.

But IMHO are negligible things.

See you.
From: glmr
20 Jan 2017   [#165] In reply to [#164]
I'm just talking about BoxEdit-like possibility to change also XYZ position of an object. It would be good to change also rotation, but positioning in BoxEdit style is much more important.
Now I can edit XYZposition but every time I should type all new coordinates. It is not comfortable if I need to change just one of them.
From: klaudio
20 Jan 2017   [#166]
Hi,

One suggestion but also curios if it's already possible somehow or there is some script out there.

Option to directly select faces, edges or points and move/rotate/scale them. Something like this > http://www.autodesk.com/products/fusion-360/blog/wp-content/uploads/2017/01/move-face_direct.gif

I know currently you can move things a bit by showing the points together with using ShrinkTrimmedSrf and to some degree, kind of, using Extrude....but all of those are a more like a workaround rather then actual solution, if you know what i mean.

The Fusion360 example posted above seems to work exactly like with polygon where you can select the face and then move/rotate/scale it. Do you thing something similar is already possible in Moi3D, if not then maybe for Moi3D v4?


Thanks!
From: Michael Gibson
22 Jan 2017   [#167] In reply to [#165]
Hi glmr, I've attached a plug-in which will give you separate X, Y, Z input fields for changing the bounding box center position, like this:



Hopefully that will help with what you are describing. There are instructions for installing a plug-in here.

- Michael

Attachments:
EditCenterPosition.zip

Image Attachments:
EditCenterPositionScreenshot.jpg 


From: Michael Gibson
22 Jan 2017   [#168] In reply to [#166]
Hi klaudio, that's something that I would like to add but it's a lot more difficult than what it looks.


> The Fusion360 example posted above seems to work exactly like with polygon where you can
> select the face and then move/rotate/scale it.

It's actually different than with polygons - when you do that in a polygon modeler and rotate the points, the points stay in the same planar shape and the "side walls" of the shape will no longer be vertical after the rotation. The "CAD solid modeling" way is different than that, it rotates the face, then extends the face and extends the "side walls" and intersects those extended pieces with each other so the side walls stay vertical. The points that were rotated are then no longer in the same planar shape as the original, it's elongated by whatever amount is necessary for it to run into the side walls.

This particular kind of extension mechanism is not all that robust in the geometry library that MoI currently uses, one of the things I hope to gain by using a different library would be better handling of these types of operations.

Because it involves a lot of difficult calculations for general cases other than boxes, it's not really something that's feasible to do in a script.

- Michael
From: glmr
22 Jan 2017   [#169] In reply to [#167]
The plug-in works perfect! That's what I needed, thanks Michael!
From: mkdm
10 Feb 2017   [#170]
Hi Michael and good morning.

How are you ? I hope fine.

Just a simple question that no one ever asked you :) :) (I joke...)

What about the very first beta V4 version ? When it will be published ?

Have a nice day.

- Marco (mkdm)
From: Michael Gibson
10 Feb 2017   [#171] In reply to [#170]
Hi Marco, I'm sorry but I still don't know exactly when yet. Getting pretty close though, I've got a short list of some various things and then still one major area for the viewport display engine left to do. When I'm down to only the viewport display left I'll make an announcement about the status.

- Michael
From: Metin Seven (METINSEVEN)
10 Feb 2017   [#172] In reply to [#171]
Cool. Eagerly looking forward to have a go at V4 on MacOS!

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