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Full Version: Majik Tutorial: Detergent Bottle

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From: Frenchy Pilou (PILOU)
8 Nov 2012   [#12]
French Translation Done! ;)
http://moiscript.weebly.com/deacutetergent.html
From: Mauro (M-DYNAMICS)
8 Nov 2012   [#13]
Mike-KING OF BLEND-
i think you're using a different version of MOI that is not available here: MOI V3 UNBIASED EDITION
(your blue plastic is gorgeous ! )


thanks for sharing tips and models,here a quickie in Arion



M
From: Mike K4ICY (MAJIKMIKE)
8 Nov 2012   [#14]
>I have a strong urge to follow this tutorial to break away from my current exclusive use of booleans in the construction process.

Thanks Martin! MoI is versatile!



Merci très beaucoup Pilou! J'actualiserai mon site bientôt. :-)



Thanks M! I love the transparent cap and purple bottle!

Ah... I just realized that on the bottles with the "spill-proof" spout, the cap threads are supposed to be in the inside so that the excess liquid can go back into the bottle.
...engineering... ;-)

MoI's lighting options place it in its own class, not many modelers allow for such an aesthetic workflow.
BTW, if you visit my lighting tutorial: http://moi3d.com/forum/messages.php?webtag=MOI&msg=5222.1
You can cut and past the lighting options scripts into the keyboard shortcuts, and switch around the lighting modes for fun while you are modeling.
From: blowlamp
8 Nov 2012   [#15]
Great job there Mike!

So another render, this one done in Octane.


Martin (2).

EDIT:

Uploaded a second attempt with scaled (smaller) tiling and some changes to lighting etc.
Also, original pic replaced with a smaller version .

Image Attachments:
bottle on floor.jpg  bottle on floor2.png 


From: Mike K4ICY (MAJIKMIKE)
8 Nov 2012   [#16]
(drooling :-p... )

That is nice, Martin! A Pinesol-type floor cleaner.

The clear material gives it the real feel of liquid-filled heft.


:-)
From: ed (EDDYF)
8 Nov 2012   [#17] In reply to [#16]
Nice composition Mike. Now you have a whole product line of cleaners!

What's next in your tutorial pipeline? I get a feeling you go to the dollar store to get inspired :)

Ed
From: Mike K4ICY (MAJIKMIKE)
8 Nov 2012   [#18] In reply to [#17]
> What's next in your tutorial pipeline? I get a feeling you go to the dollar store to get inspired :)

Oh no Ed... You got me! ;-)

Now you'll have to guess which store it was in particular: the Dollar General or the Family Dollar?
Some guys get to model jewelry and fine Italian autos... I model janitorial supplies. LOL!


The thought actually crossed my mind at one time. For some reason there is a high variety of cheap plastic consumer goods in those stores. Good study.


Now that you got me all self-conscious, I'll have to aim high $ with the next tut. ;-)
From: ed (EDDYF)
8 Nov 2012   [#19] In reply to [#18]
I think there's as much esthetic quality in some throw-away plastic bottles as there is in an Italian sports car.

As far as modeling and tutorials go, I'd rather see a PC mouse done very well rather than a car done poorly.

So keep up the good work and we'll see what interesting subjects you find next.

Ed
From: Mauro (M-DYNAMICS)
8 Nov 2012   [#20] In reply to [#19]
wonderful composition Mike..i envy you !

Ed<< I think there's as much esthetic quality in some throw-away plastic bottles as there is in an Italian sports car.>>

totally agree with you..but it also depends which car(i'm not talking about dream cars)
....comin' soon...(gimme one more month)...
From: Mike K4ICY (MAJIKMIKE)
8 Nov 2012   [#21] In reply to [#20]
> wonderful composition Mike...

Composition and layout is me day job. :-)



...I do love the dream cars...
From: Don (DON_CHEKE)
8 Nov 2012   [#22]
That is a great looking bottle.

I added a label and rendered in TurboCAD.

Image Attachments:
MoI Bottle Sludge Away DBC_800.jpg 


From: Mike K4ICY (MAJIKMIKE)
8 Nov 2012   [#23] In reply to [#22]
Now that's what I'm talkin' about, Don!

Looks great - AND - cuts grease!


It hasn't ceased to amaze me how this bottle seems to take on a different (and delightfully) unexpected character with each user's choice of color palette and material appearance. A marketing secret, of course.
From: mcramblet
13 Nov 2012   [#24]
This is first on my list of tutorials to try as I learn MoI. Thanks for posting these, it's a tremendous help for those of us how are in the process of learning MoI.
From: Mike K4ICY (MAJIKMIKE)
13 Nov 2012   [#25] In reply to [#24]
>This is first on my list of tutorials to try as I learn MoI.

I wish you great success. Take an easy pace and don't be afraid to ask the oddest MoI questions.


>it's a tremendous help for those of us how are in the process of learning MoI.

It's why I do them! :-)

And I teach myself in the process as well.
From: Bdaniel (BRAZZ)
17 Nov 2012   [#26]
very nice tutorial and well explained.

I got throught most of the basic tutorials on MoI and decided to try this bottle tutorial.

I got stuck on the part where I need to use the planar tool to make a surface on the lower ring. It just wont work, I select the lower ring and press planar and nothing happens.

I tried adding planar to a circle as a test and it worked, so I figure it's something with my curves, I've re-tried a couple of times with no luck.

any ideas?
From: Michael Gibson
17 Nov 2012   [#27] In reply to [#26]
Hi Bdaniel, could you post the 3DM model file with your problem curve in it as an attachment? Being able to examine your actual curve would help give you a better answer.

But in order for Construct > Planar to work, the curve needs to be closed and also planar.

You can tell if it's closed by selecting it and then looking a the object type indicator in the properties panel, in the upper-right corner of the main window. If you have a closed curve the object type will read as "Closed crv", and if it's an open curve it will just say "Curve":





If you have more than one curve then you might want to use Edit > Join to join them together so that you can then see if they join into a closed curve or not.

If you have any opening between the start and end of the curve it will prevent planar from being able to work.

- Michael

Image Attachments:
object_type1.jpg  object_type2.jpg 


From: Bdaniel (BRAZZ)
17 Nov 2012   [#28]
thanks for the fast reply Michael.

I just tried redoing the conic curves again to build that lower ring and I still get the same behaviour and I checked and it says curve, I did walk around the points and noticed that even though all th curves have been joined, there's one point not welded. No idea on how to close the curve.

I'm sending my file attached.

Attachments:
bottle_prob.rar


From: Bdaniel (BRAZZ)
17 Nov 2012   [#29]
I was just able to close crv, but the planar tool wont work.

Attaching this updated file.

UPDATE: Got it working, I zoomed in real close and noticed that my shape wasn't completely planar. Fixed it and it worked.

Attachments:
bottle_closedCRV.rar


From: Michael Gibson
17 Nov 2012   [#30] In reply to [#28]
Hi Bdaniel, thanks for posting the file.

So the problem is that in one area the 2 conic segment pieces are not touching end-to-end, instead they are overlapping each other, crossing over each other a little bit instead of touching end-to-end.

The problem is in this area here:




Here I've moved one segment a bit to the side so that you can see the kind of overlap that is happening there:




But also you've got some other problems with the bottom part not being all planar as well, it looks like some of the vertical curves do not have their ends touching all the way to the bottom plane, some are floating a bit higher above the plane than others, you'll want to tune that up by turning on their control points and then going to a side view and then using either the Transform > Align tool to line up their end points to a common bottom line, or use the edit frame with "flat snap" to make them all in a single line, as shown here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=3378.4

You can see some of the non-planar-ness if you zoom into this region here in a side view:






So what I'd recommend is to delete the conic pieces and first focus in on getting the vertical curves to have a nice common flat endpoint - do that by selecting them and then using Edit > Show pts, then go to a side view and drag the corner of the edit frame down until you see that "flat" snap activate, that's when you'll know they're all in a line. And then it would not hurt to drag the bottom ones to be right on the z=0 plane as well. Then also make sure the top points are all in a flat line as well. Once you have gotten those curves to be all properly aligned then do the conic pieces.

Let me know if you need more help on how to fix the end points of those vertical curved pieces, you will not be able to put planar end caps on their ends unless they are all lined up on the same line basically.

- Michael

Image Attachments:
bdaniel_nonplanar1.jpg  bdaniel_nonplanar2.jpg  bdaniel_overlap1.jpg  bdaniel_overlap2.jpg 


From: Michael Gibson
17 Nov 2012   [#31] In reply to [#29]
Looks like you got it all figured out while I was writing my reply...

- Michael

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