Hi Lewis,
re:
> Is Bend tool or rotate with Falloff something NURBS/MOI can even have (in future) ?
No, not really, it's not a good fit with NURBS because of how NURBS surfaces have "underlying surfaces" with trim curves on them. The edges where 2 NURBS faces meet up are often times not a natural surface edge but instead a trim curve.
It's a much different structure than a polygon modeler where all polygons share vertices between faces.
There is some description of how trim curves work here:
http://moi3d.com/faq#Q:_Why_does_show_points_work_for_some_objects_but_not_others.3F
- Michael
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