IMO, as an Industrial Designer, non-destructive modeling is a powerful tool as it allows designers to adjust proportions and details *after the fact.* I have always been fascinated by Vitaly Bulgarov's magical sense of proportion and design execution which he creates in MoI. Trying to replicate in polys (the resulting mesh is much more render friendly) has always ended up in a disaster based on lack of proportion correctness-- UNTIL I came across Blender's modifiers.
I coined the term NITROX3D and wrote a post on it at BA:
https://blenderartists.org/t/nitrox3d-a-new-hard-surface-workflow-for-designers/1162363
It's not meant to replace MoI3D, as there still is no solid modeler functions and 3D printing these types of meshes typically requires massive corrections. But creating and editing them is a snap using Blender's modifier stack. Pretty sweet stuff.
It has made me a believer in parametric modeling. And because it's all polys, it happens pretty darn fast versus parametic functions added to the NURBS KERNEL.
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