PBR pipeline for MOI3D using 3D COAT and KEYSHOT

 From:  chippwalters
8108.86 In reply to 8108.85 
Hi Marco,

I'm currently exploring similar pipelines. I've been hired by a large east coast consumer products company to help create their AR/VR product visualization strategy. I'm now working on bringing CAD files into a virtual environment and being able to view it on a Vive headset. In particular, I'm exploring workflows and pipelines into Unity and UE4. I suspect there may be some tutorials along those lines, as well as CAD (in my case MoI) -> 3D Coat -> Marmoset (optional) -> UE4 and/or Unity.

Stay tuned for what I hope is an interesting discussion :-)