project moi3d v4

 From:  chippwalters
7954.52 In reply to 7954.51 
Hi Marco,

I haven't tried the full pipeline you propose yet. I don't think I would use topology tools as I don't want to subD the final model. I know 3DCoat has automated topology tools, but I believe they're better for soft models than hard models as I have played with them in the past.

i have an older license of 3DCoat and probably should have taken advantage of their update offer a couple months ago if I'm going to try and incorporate it's PBR surfacing into my workflow. I'm curious if it can also export maps that KeyShot can use?