Blast from the past, I still visit these forums now and then. I have my own discord server and lots of times plasticity versus MOI is brought up to which you all know my preference.
FWIW, I know the narrator of that video, and he never goes very deep into any type of comparison video so I wouldn't put too much into it .
Since I now use Blender for just about everything, I still remember MOI as the most friendly community as well as the best product support I've ever known in any 3D product.
There are lots of NURBS wannabe experts in the Blender community. Most have little to no understanding of the difference between solid and surface modelers. I pretty much agree with what Burrman said in another thread that it would be good to compare Plasticity in quite a number of years going forward as Michael has already walked through those minefields.
|