Node Programming
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Revision as of 05:51, 30 November 2016 by Karsten (talk | contribs) (Created page with "== nodeeditors canvas == the following picture shows the nodeeditor canvas: image:canvas.png From the upper left to the upper right: * '''New''' - Creates a new node pro...")
nodeeditors canvas
the following picture shows the nodeeditor canvas:
From the upper left to the upper right:
- New - Creates a new node project - doesn't work at the moment. As a workaround you can store an empty nodefile with Save and load it back with Load when needed.
- Load - loads a stored nod-file from disk. The file extension is .nod.
- Save - stores a node project
- Apply - The Apply button commits a geometry calculated with the nodeeditor to the Moi working enviroment. After pressing the Apply button the geometry is independent from the nodeeditor.
- Run - Starts the calculation
- Step - The node project will be calculated stepwise
- i(Info) - The Info button opens the info panel for nodes - shown on the right side of the picture. Here you can look a the properties of the node and change them. It shows the actual clicked node.. You can open it also with a double click on a node.