The Globes and the Dimples
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 From:  NightCabbage
979.36 
Hmm, just a quick question...

So when I select an object in Blender, I normally get an outline in orange of the object - like in the picture below, on the left.



However, when I select an object imported via the moi lwo script, I don't see the orange outline - just a little orange rectangle at the origin.

Is there any way to fix this?

It's not a huge deal - but it would be nice to see what I've got selected when I'm putting materials on them, etc. (the little tank thing in that picture is made up of 6 objects, but nothing visually changes when I select different parts)

Cheers!!
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 From:  anthony
979.37 In reply to 979.36 
I'm glad you like it.

I did see the BPyMesh_ngon function, but didn't have time to experiment with it. I don't know about the outline, but it does show up after exiting edit mode. I'll have look into it when I get some free time.
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 From:  NightCabbage
979.38 
Thank Anthony :D

Much love!
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 From:  karlos2323
979.39 In reply to 979.1 
Hi! please help me...im new at blender and im kinda stupid... where do i put the link you are giving so i can use a MoI3D file into blender...please help me i dont know anything about scripts and i can't seem to find where to put the link you give
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 From:  Michael Gibson
979.40 In reply to 979.39 
Hi karlos, to install the script, you copy the import_moi.py file into Blender's script folder, which by default will be here I think:
C:\Program Files\Blender Foundation\Blender\.blender\scripts

Once that import_moi.py file is in Blender's script folder, the next time you start it up it will have a new entry on its File > Import menu that says "MoI with Normals (.lwo)".

Note that this is for Blender version 2.49 only, the script will not work on the newer Blender 2.5 versions.

- Michael
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 From:  NightCabbage
979.41 
Hey

Anthony also made a 2.5 version, which can be located here:

http://chronosphere.home.comcast.net/~chronosphere/true-normals.htm
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 From:  jweber (WEBER151)
979.42 In reply to 979.41 
Hi All,

Just wondering if there's still a blender importer out there for MoI?

Thanks!
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 From:  Frenchy Pilou (PILOU)
979.43 In reply to 979.42 
Import a Blender file inside MOi ?
you can use directly OBJ files with the Max Smirnov _importOBJ or the new native Transform / SubD

You can also use FreeShip to export in IGES format, the "subdivision surfaces" made with Blender.
I believe that Blender has not yet Nurbs Volumes!

EDITED: 16 Jan 2020 by PILOU

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 From:  Michael Gibson
979.44 In reply to 979.42 
Hi jweber, if you mean importing files made in MoI into Blender, it used to be the case a long time ago that a special importer was needed to have vertex normals come through. But Blender's default .obj file importer has been improved a lot since then so now there is no need to use any special importer, just use .obj format for transferring into Blender.

- Michael
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