What is your regulates Moi--> ZBrush
1-17
18-37
38-41
From:
bisenberger
19 Apr 2013 (38 of 41)
804.38
Very informative thread.
In ZBrush if you turn on Polyframe while using Dynamesh you can see that the mesh is made up of quads and triangles.
Attachments:
ZB_triangles.jpg
Reply
More
Post Options
Reply as PM
Print
Mark as unread
Relationship
IP
Logged
From:
bisenberger
19 Apr 2013 (39 of 41)
804.39
Here's a cutlass made in MoI and imported into ZBrush using the method previously outlined.
MoI
ZBrush
Attachments:
MoI_cutlass.jpg
ZB_cutlass.jpg
Reply
More
Post Options
Reply as PM
Print
Mark as unread
Relationship
IP
Logged
From:
bisenberger
19 Apr 2013 (40 of 41)
804.40
In reply to
804.12
http://www.elancejeweler.com/modeling_tips.html
Cool link Colin, Thanks!
Reply
More
Post Options
Reply as PM
Print
Mark as unread
Relationship
IP
Logged
From:
bisenberger
20 Apr 2013 (41 of 41)
804.41
This method is also excellent for bringing MoI models into 3D-Coat for voxel sculpting!
Attachments:
3DC_cutlass.jpg
Reply
More
Post Options
Reply as PM
Print
Mark as unread
Relationship
IP
Logged
Reply to All
Show messages:
1-17
18-37
38-41