Custom Userinterface

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 From:  B-W-Design
629.1 
Hi Michael.

Is it possible to swap the 3D-View with the Top-View?
I try to create a Cinem4D like Userinterface.
And i am used to have the 3D-View on top left and the top-view on top right.

And one important question about the grid.
It seems so thick. When i set the thickness to 0.1 it's even thick as 1.
Is this maby Antialising?
Same thing happens in Cinema4D when i use Antialised Lines, then they also get thick.
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 From:  Michael Gibson
629.2 In reply to 629.1 
> Is it possible to swap the 3D-View with the Top-View?

Hi, sorry there isn't any way to do this currently. I'd like to make the viewport arrangements more flexible and controllable in the future but for V1 it is just hard coded.


re: grid thickness

Yes, this is related to the anti-aliased display. Lines get a kind of drop-off area around them that makes it difficult to do really thin ones. There isn't currently any way to turn off the anti-aliasing on the display, but that is another thing that I would like to add in a future version as well.

The minimum thickness becomes less of an issue if you have a higher resolution display. Are you currently running at a screen resolution like 1024x768, or are you at a higher screen resolution than that?

You might try changing the accented grid line style to "Dashed" similar to the regular grid lines, that kind of helps reduce their visual display weight a bit.

- Michael
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 From:  B-W-Design
629.3 
Hi Michael.

I am using a resultion of 3360 x 1050.
But i am runnig Moi only on 1680 x 1050 cause MOI gots hard Problems when streching it over two screens.
Everything getting very very lame then.


I am lookwing forward to next versions for Userinterface.
Don't get me wrong, the Userinterface like it's now is beautiful!

Any news about intigration of Spacenavigator?

Janne
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 From:  Michael Gibson
629.4 In reply to 629.3 
Yeah, stretching MoI across 2 monitors will tend to cause problems right now. That's another thing that I would like to tune up in the future as well. I'd like to have some kind of secondary viewport container window available, so you could create a second window and maximize it on the second display. I think that would generally work better than trying to have one MoI window stretched across 2 displays.


> Any news about intigration of Spacenavigator?

Not yet, I've been stuck working on improving Network surface for a while longer than I had anticipated. But that's almost done now.

I did receive a SpaceNavigator here, so I'm all set up to work on it once I can get some time for it.

- Michael
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 From:  B-W-Design
629.5 
Oh that sounds so great!
A Spacenavigator is the most effective tool you can get!
Whith SN and Moi together the workflow will increase endless!

Maby today i will post a new clockwork i am working at right now.
This time i did nearly everything in MOI. The workflow is so damn great.
Nearly unbelievable.
Excepting the cogwheels.
So far i didn't found a good way to create some cogwheels in MOI.
But must say, i didn't spend much time on trying it.
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 From:  Michael Gibson
629.6 In reply to 629.5 
Hi Janne - re cogwheels, maybe something like this,

Draw one circle and one tooth:



Select the tooth and do Transform / Array / Circular:



Select the circle and all those teeth and do Construct / Boolean / Union - in MoI you can do boolean operations on curves as well as solids. This should merge all those curves together into one single larger curve:



Then Construct / Extrude:



I'm not sure if that is a correct cogwheel or not, but that might give you an idea on one possible construction method.

- Michael

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 From:  B-W-Design
629.7 
Uh, yes, quite easy.
have to play with it.

Thanx alot.

Ah, got another question.
Is ist possible to convert a (round/interpolation) point on a curve to a edgepoint?
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 From:  Michael Gibson
629.8 In reply to 629.7 
> Is ist possible to convert a (round/interpolation) point on a curve to a edgepoint?

You mean for editing by Edit / Show pts?

There isn't currently a way to directly convert a point from a corner point to a smooth point, instead what you do is insert a new corner point with "Add pt" (either check the "Make corner point" box, or a shortcut is to hold down the ctrl key when you add the point), and then select and delete the old point.

- Michael
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 From:  B-W-Design
629.9 
Yes, this was it waht i wanted to say. Hmm, little bit sad. I would love to have a functinon when u select a point and klick on this wonderful funtcion that it converts this point to a corner point.
Maby in future?

Here are some images of the clockwork i did in about 13,5h.(Moi work about 12h)







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 From:  Michael Gibson
629.10 In reply to 629.9 
Yeah, I would like to try and add that for version 2.0. I'm hoping to add a kind of properties panel that shows the properties of the currently selected object. That might also work well as a place to change the point type for the currently selected point. But I'm not entirely sure how this will turn out yet and it will be a little while before I'm able to work on that.

Wow, very cool clockwork! It is fun to see such a variety of rendering styles too!

- Michael
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 From:  Michael Gibson
629.11 In reply to 629.9 
By the way, did you run into any bugs or problems when building this in MoI ?

- Michael
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 From:  jotero (TOROLF)
629.12 
WOW....... B-W-Design :)

ciao
torolf
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 From:  Frenchy Pilou (PILOU)
629.13 
added on your thread on the special thread Gallery :)
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  B-W-Design
629.14 
Hmmm, no, got no problems. Very nice straight workflow.

another rendering. Added a few cogwheels.
Mixed cinema and moi for th cogwheels.

What i would love to see in a future Version of Moi is the export of splines. Or AI-Export would be cool.
In Moi it is so damn easy to work with curves. But there are some situations it is easier to work in Cinema with splines.
With export it would be a nice mix.

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 From:  Frenchy Pilou (PILOU)
629.15 In reply to 629.14 
Is that a real mecanism or a technic fantasy image?
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  B-W-Design
629.16 
It's real. It's my work at the moment. I have to do some visualizions from real mechanik watches.
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 From:  Frenchy Pilou (PILOU)
629.17 In reply to 629.16 
So you "copy" something for have a reproduction and not imagine the mechanism? :)

Despite of that do you know if the "inventors" of a new mechanism use such 3D progs?
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Michael Gibson
629.18 In reply to 629.14 
> Hmmm, no, got no problems. Very nice straight workflow.

Great!!

That's a nice very realistic rendering.


> What i would love to see in a future Version of Moi is the export of splines.

You can actually export splines to either .3dm or .igs formats currently.


> Or AI-Export would be cool.

I am planning on adding this, it's one of the few remaining new features that I want to add before finishing up V1.

However, AI files can only contain 2d splines, they can't contain 3d splines with x,y,z coordinates. The splines that are currently exported to .3dm or .igs formats do have full 3d information in them. So you might want to put in a feature request to the Cinema4D people for them to support reading splines from .3dm or .igs files so you could get a full 3d transfer into there.

- Michael
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 From:  TOM (SIRTOM)
629.19 

@ B-W Design

"some situations it is easier to work in Cinema with splines.
With export it would be a nice mix."

Hi B-W,

Have you figured out a workflow to export 3-dimensional Curves from MOi to Cinema4d and 3d Splines from Cinema4D to MOI ?

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