Shell Issues
 1-18  19-21

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 From:  Michael Gibson
5362.19 
Ok, the new beta is out there: http://moi3d.com/beta.htm?rev=k

Main new stuff is - updated Solids++ geometry library to the latest version, mostly various bug fixes but please also be on the lookout for any regressions (things that used to work previously but don't anymore after the update).

Updates to the Construct > Network command - fixed bug that tended to cause little lumps in the network and are also now some options that you can adjust to control the network behavior to choose to get a lighter but less accurate result if you want.

The Mac OSX version should now be working ok on OSX 10.8 Mountain Lion, please let me know if you see any problems launching this version on Mountain Lion, it should be ok now though.

I will start a new thread with a proper announcement in a bit.

- Michael
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 From:  Frenchy Pilou (PILOU)
5362.20 In reply to 5362.19 
Cool :)
---
Pilou
Is beautiful that please without concept!
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 From:  Mauro (M-DYNAMICS)
5362.21 In reply to 5362.17 
Michael <<In the meantime the easiest workaround is to just draw a circle in a case like this and just delete the square rather than using fillet - the result you are looking for is a full circle, right?>>


I posted a silly example,but there are also many situations when you got already modeled complex solids and need to fillet two squared profiles like the example

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let me say you how i found useful new tool -ISO- for extracting isocurves from a surface.This is not only a quick way to cut a surface but also to refine or rebuilt it switching from sweep to network or loft
there is an half a month i'm working on a heavy and difficult model,and still need another one to finish,sometime i believed to surrender...without ISO tool i couldn't do some surfaces
thank you Michael

M
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