New Mac OSX public beta Jun-1-2012 available now

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 From:  Michael Gibson
5167.1 
There is a new Mac OSX beta build available here:
http://moi3d.com/osxbeta.htm

This is a "release candidate" version, it will become the full release 2.5 version soon unless there are any new major problems reported, so please give it a test!

Updated stuff:

- New icons for Flow and Twist deform commands

- Fixed a bug in deformation commands that produced messed up results when deforming surfaces with poles in them like spheres.

- Shows a license agreement dialog the first time that it is launched.

- Updated copy/paste to Rhino to adapt to new Rhino executable name.

- Fixed a bug where MoI would not launch properly on case-sensitive HFS+ file systems.


So at the moment my "todo" list for OSX-specific stuff is all cleared out! So that means that the final release for the MoI OSX version is right around the corner - please let me know if you see any issues that should hold up the release!

Thanks,
- Michael
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 From:  marcorhino
5167.2 In reply to 5167.1 
hi,

New icons for Flow and Twist deform commands for windows version ????

thanks
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 From:  Michael Gibson
5167.3 In reply to 5167.2 
Hi Marco -

> New icons for Flow and Twist deform commands for windows version ????

Yes, those will be coming for the Windows version for the next v3 beta, I will probably work on a few more new features as well before I put that out so it may be a couple of weeks or so.

This time here will be close to the last time that there is any difference between the Windows and Mac versions, for future releases they will both come out at the same time.

- Michael
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 From:  Wim3065
5167.4 In reply to 5167.1 
Michael, keep on the good work :).
For us, Mac users, you can make our dream come true ;-)!
I feel a lot of improvement since the previous beta.

Kind regards,
Wim
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 From:  Michael Gibson
5167.5 In reply to 5167.4 
Thanks very much for testing it Wim, I'm glad that it is working well for you!

I'm very excited to get the final release version of it shipping, I'm just going through some of the final preparations for that now.

I wasn't even very sure until relatively recently that it was going to even be possible to do it! :) I was actually pretty close to giving up on it quite a few times since sometimes it felt like I was biting off quite a bit more than I could chew needing to learn a lot of detailed stuff about a different operating system and development environment. But I'm glad now that I stuck with it to this point!

- Michael
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 From:  ed17 (ED17ES)
5167.6 
Hi Michael, Ive been so comfortable using the new mac version since you released the first beta that i didn't remember how annoying it used to be before... thanks for the mac MoI!

Everything worked ok for me except for a couple of things:

When I fire the offset command, it makes me wait a little before it becomes responsive. It happens with a scene with nothing but a simple two points line.

When I change the color of a style with the hue sliders and then close the dialog and open it again, it doesn't have the exact values I entered. For example I typed 75% and then it shows a 69%. I don't know if it is because not every single color is available for MoI or if it is a bug. Anyway this is not that important.

Also among the things that I appreciated more in this release is the faster opening and closing, thanks for that!
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 From:  Michael Gibson
5167.7 In reply to 5167.6 
Hi ed, thanks for reporting these issues.

> When I fire the offset command, it makes me wait a little before it
> becomes responsive. It happens with a scene with nothing but a
> simple two points line.

This delay is when a new moi_commandprocessor.exe is being fired up. The offset command seems to be creating a fresh one every time you launch it, it's only actually supposed to be creating an initial one and then reusing it for a while. I'll put this on my list to look at fixing up in v3 - in the actual final release version of the 2.5 OSX version this delay is reduced quite a bit more because .exe launching is even faster there with the trial/public beta security layer being turned off.


> When I change the color of a style with the hue sliders and then close the
> dialog and open it again, it doesn't have the exact values I entered. For
> example I typed 75% and then it shows a 69%. I don't know if it is because
> not every single color is available for MoI or if it is a bug.

This can be a normal side effect of translating between rgb colors (which is what MoI actually uses) and HSB colors - when you have low values of saturation or brightness (basically when you are getting to grayscale-ish values), the hue starts to become meaningless and won't get preserved on round trips to rgb values. Basically if you have a gray value, it doesn't really actually have a "hue" - if it's gray it's not any of red or green or blue or any particular hue at all, so gray color values don't have a unique hue value to them and so the particular hue setting you use one time for such a color won't necessarily stick when you look at the color again.

The thing that should definitely stick are rgb values - if you look at the rgb value on the rgb sliders, when you open the color picker a second time those rgb values should be identical - if that's not the case then that one would be a bug.

Another way of explaining it is that hue not sticking is a side effect of many different HSB values generating the same RGB value, so when all that is being saved and sent back and forth is the RGB value there isn't a good way to identify which of the many different potential hue values was actually the one used for that particular RGB.


The final v2.5 Mac release is just right around the corner, I'm basically just working on web site / ordering logistics right now.


- Michael
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 From:  ed17 (ED17ES)
5167.8 
Thanks for the explanation, I'm glad the final 2.5 is almost here!
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