Mac OSX v3 prototype available now
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 From:  Michael Gibson
4737.158 In reply to 4737.157 
Hi Paul, MoI is a 32-bit application and so it's only able to use about 4GB or so of your total memory.

When you get that insufficient memory warning when exporting, that means that there is not enough room in that 4GB to hold all the data that you have currently asked to generate.

There are a few things you can do to solve this.

One is that you already mentioned - break it down into some smaller files instead of one huge monster file.

Another one is that if you're only running out of memory when generating polygon mesh data to go into a polygon mesh format, you can do just the export in smaller chunks at a time instead of all at once. To do that select some set of objects and then use the File > Export command instead of File > Save As. The export command only writes the selected objects to the file instead of everything and generating meshes for only some subset of objects instead of all at once should also reduce peak memory load.

Another thing that can help reduce memory load with more complex models is to adjust a setting to make the display mesh rougher. By default MoI generates a pretty high density display mesh which makes objects look nicer but it can also consume quite a bit of memory when you have a whole lot of model data. See this previous post for the settings to adjust to make the display mesh density rougher:
http://moi3d.com/forum/index.php?webtag=MOI&msg=4558.4

- Michael
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 From:  Seb (SSZYSZKA)
4737.159 In reply to 4737.158 
Michael,

Any plans to transition over to 64 bit?
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 From:  Michael Gibson
4737.160 In reply to 4737.159 
Hi Seb,

> Any plans to transition over to 64 bit?

No, not anytime soon anyway. There is a lot of work involved to make that happen, including moving to a new compiler and updating various support libraries and stuff like that. The amount of work involved is substantial enough that I do not really expect to be able to undertake it anytime too soon.

- Michael
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 From:  Paul (CLOUDRIDER)
4737.161 In reply to 4737.158 
Michael,

Thanks for the tips. I was eventually able to get everything exported. In fact the geometry that was giving me the most difficulty was an imported step file, that had a very small spring inside one of the larger structures. I hid these, and it was fine.


I have attached a render I did in modo, so you have an idea of the complexity I was dealing with. This is a mock up of physics experiment I plan to build, I use MOI to quickly validate design and make sure everything will fit, how many pieces I need, etc.

I love your software and you are without a doubt brilliant, thanks again for existing!




Attachments:

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 From:  Michael Gibson
4737.162 In reply to 4737.161 
Hi Paul, wow that is a lot of details, and what an amazing looking experiment! It is so cool that you're able to pre visualize it like this!

- Michael
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 From:  Marc (TELLIER)
4737.163 
Amazing shape indeed!

Marc
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 From:  Michael T. (MICTU_UTCIM)
4737.164 In reply to 4737.161 
Awesome Paul! and a fantastic rendering!

Michael T.
Michael Tuttle a.k.a. mictu http://www.coroflot.com/DesignsByTuttle
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 From:  Frenchy Pilou (PILOU)
4737.165 
Technologic!
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  fleetfoot
4737.166 
Awesome Paul. That looks like some of the stuff we do in SolidWorks with LINACS where I work - except for the rendering, which we can't spend a lot of time on.

Michael,
Thanks a lot for bringing MoI to the Mac platform. I still have a Windows machine but I've been migrating to the Mac platform in the last year. The beta version is working well on the 2011 iMac I got about 6 months ago.

Keep up the good work!

Regards,
fleetfoot

EDITED: 26 Jan 2012 by FLEETFOOT

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 From:  Michael Gibson
4737.167 In reply to 4737.166 
You're welcome fleetfoot, I'm glad that the Mac version has been working well for you so far!

- Michael
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 From:  olio
4737.168 In reply to 4737.167 
How long now until you release a Mac Moi Trial for us Michael?
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 From:  Rich (LOOPCORP)
4737.169 
Just to say it's working really well here. OSX 10.6.8 Quad Core Intel Xeon. Thanks a lot, Michael. Wasn't expecting to see a Mac version anytime soon.

Cheers
Rich
www.loopcorp.com

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 From:  Michael Gibson
4737.170 In reply to 4737.168 
Hi olio,

> How long now until you release a Mac
> Moi Trial for us Michael?

It will be pretty soon, I'm just working through a few last issues. Maybe a few more days, it's often hard for me to know exactly when some kinds of work will be finished though.

- Michael
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 From:  Michael Gibson
4737.171 In reply to 4737.168 
> How long now until you release a Mac Moi
> Trial for us Michael?

It's been just a bit slow going since for various things I've needed to stop and do some research on the Mac programming model which I wasn't really familiar with before.

- Michael
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 From:  Seb (SSZYSZKA)
4737.172 In reply to 4737.171 
A matter of days?

That's fantastic!
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 From:  Rich_Art
4737.173 In reply to 4737.18 
Well this is great news of course. A lot of our users with a Mac will be very happy after reading my announcement on my forum. (c4dlounge.eu)
They complained about the lack of a Mac version of Moi...

Thanks Michael,

Peace,
Rich_Art. ;-)

| C4DLounge.eu | Our Dutch/Belgium C4D forum. |
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 From:  Michael Gibson
4737.174 
Ok, just testing a couple of last things... I think tomorrow I'll be able to put out a new OSX build as a public beta.

- Michael
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 From:  amur (STEFAN)
4737.175 In reply to 4737.174 
Sounds great Michael!

Best regards
Stefan

EDITED: 31 Jan 2012 by STEFAN

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 From:  Rich_Art
4737.176 In reply to 4737.174 
That sounds cool. I've announced that on my site as well.

Peace,
Rich_Art. ;-)

| C4DLounge.eu | Our Dutch/Belgium C4D forum. |
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 From:  rhadiem
4737.177 
Hey I'm looking for a new modeling program and came across MoI and was wondering if you had a demo I could try for OSX? I'm ok with a save-disabled alpha/beta test type thing if necessary.

EDITED: 31 Jan 2012 by RHADIEM

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