Beginner:Forming a solid from projected curve
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 From:  Rich_Art
4657.22 In reply to 4657.21 
Thanks Michael. I just need to use Moi3D more for modeling and when I do this, modeling with Moi3D will become a 2nd nature like C4D polygon modeling is for me now.

Peace,
Rich_Art. ;-)

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 From:  Stever_uk (STEVER)
4657.23 In reply to 4657.22 
Cheers

For me learning poly modelling in going to be a very long process (learning curve) for me. I'm competent in C4D and at simple poly models but get frustrated when wanting do something more complex.

But I tend to want to model mechanical hard surface objects anyway, so Moi seems to be more logical way of modelling now and faster.

I have to be honest for me I enjoy modelling more with my trial version of MoI than I do modelling in C4D, but yes I know each has their own purpose.

I just wondering if its poly modelling in general I don't get on with or if its C4D. Wonder if the poly modelling experience in Modo is different?

Steve

EDITED: 2 Nov 2011 by STEVER

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 From:  Michael Gibson
4657.24 In reply to 4657.23 
Hi Steve,

> I just wondering if its poly modelling in general I
> don't get on with or if its C4D. Wonder if the poly
> modelling experience in Modo is different?

It's hard to say for sure but I wouldn't be too surprised if it's poly modeling in general that you don't like - just in general polygon modeling tends to be not well suited for mechanical type shape modeling. Poly modeling is much more about manipulating a cage of points, basically working in 3D all the time and not really focused on using 2D profile curves.

The poly modeling toolset is really effective for doing sculpted organic shapes, characters, faces, animals, stuff like that. But it's also kind of a generally higher learning curve, it needs more experience and sort of needs developing higher level of 3d spatial awareness. It can take quite a bit of time to develop the skills it requires.


Modo though is a lot more primarily focused on modeling than C4D, and it's not unusual for people using C4D to also use Modo as a modeling tool, so if you do want to do polygon modeling it can be worth checking out. Also if you want to pursue poly modeling there is a streamlined modeler called Silo that is also worth looking into: http://www.nevercenter.com/silo/


For mechanical shapes though you'll usually find those are really well suited for MoI's NURBS toolset.


- Michael
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