Surface normal in a mess when exporting
All  1-12  13-15

Previous
Next
 From:  Gep
4602.13 In reply to 4602.12 
Ok ok, it's all my fault, i now can export with no artefacts on n-gones, i was just doing things the wrong way. Sorry to have make you lose time on this, but at least it made me understand...

For modo, yes i can select the inverted polys in modo, but i have to select them "from behind", wich means turning around and inside the mesh again and again. But anyway this issue was solved by closing the mesh in MoI, so no more need to spent time on this either.

So, many thanks for your help, it all came from me and my poor technical skills, but you had me progressing. :)

Back to work now, buildings, buildings, houses, buildings...
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
4602.14 In reply to 4602.13 
Hi Gep, no problem, I'm glad you've got things working now!

But you may want to ask on the Luxology forum about some setting to make all polygons show up in the editor window instead of having back-facing ones being hidden in the display. There is likely some setting you can switch to make that happen and then you would no longer need to spin around to select those polygons, that would then make things easier.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  PaQ
4602.15 In reply to 4602.14 


This option will help to solve your selection problem.

EDITED: 3 Dec 2015 by PAQ

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
 
Show messages: All  1-12  13-15