Majik Tutorial: Audio Speaker
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 From:  Mike K4ICY (MAJIKMIKE)
4561.41 
NICE render QSTexo! You can even see the glints in the mesh.
BTW, what render mode did you use, and what was the time?

The more I look at different renderings of the mesh, the more it's complexity freaks me out a little... that was a LOT of wire objects!
I really appreciate the different styles and approaches when it comes to everyone's renderings.

NOTE to all::: Feel free to try your hand at rendering the mesh and speaker if your wish and in a few days, I'll post them in another entry in the gallery.
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 From:  OSTexo
4561.42 
Hello,

TR1 Unbiased, about 20 minutes cooking time, but I'm not sure when it cleaned up since I was working on other things. Thearender continues to impress me, the speed increase is noticeable in 1.1. You have a good idea how things look within the first minute of the unbiased render, and even faster with the interactive render in the viewport. No post processing was done to the image, that is straight from Thea.
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 From:  ed (EDDYF)
4561.43 In reply to 4561.42 
QSTexo - Nice job. Thea is impressive.

Ed Ferguson
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 From:  Mike K4ICY (MAJIKMIKE)
4561.44 In reply to 4561.43 
Aside from Thea being the new commercial version of Kerky, and having the same core rendering engine.
What it the difference as far as rendering quality and rendering performance in the nitty-gritty of each app?
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 From:  OSTexo
4561.45 
Hello,

I have used Kerkythea quite a while ago, and I am not sure what bits of code they share, that would be a question for the Thea forums. I also can't speak to performance differences, although I can say I have a good idea of what the image is going to look like inside one minute with the unbiased engine and even less time with the interactive render. I think I will end up getting Motiva Colimo on special to use alongside Thea, it looks great for product design and architecture.
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 From:  ed (EDDYF)
4561.46 
OK - Here's my KeyShot version with the grill on top.

Ed Ferguson


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 From:  Mike K4ICY (MAJIKMIKE)
4561.47 In reply to 4561.46 
(drooling :-p...) Oooooh.... That is saweeeet!
Cool Ed!

KeyShot is the metal master. This is turning out to be a good exercise to compare the looks of different renderers.


BTW, I plan on reposting all the cool renders in the gallery Sunday night.
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 From:  Mauro (M-DYNAMICS)
4561.48 
Hi Majik
here is a close-up of your mesh speaker in gold-version
it deserves the best material
feel free to use it or not at all.Thanks again
M

EDITED: 15 Dec 2020 by M-DYNAMICS

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 From:  danperk (SBEECH)
4561.49 
Here's a down & dirty Modo render.

2 million polys.... yikes!!! ;)

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 From:  Mike K4ICY (MAJIKMIKE)
4561.50 In reply to 4561.49 
Yes, 2 million polys, but you caught every glint and detail of the mesh. Not bad Danperk!

M-dynamics, that would make Flav-o-Flav proud (as a clock face). That's niiice. Of course, that speaker model would cost three times as much. ;-)
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 From:  BurrMan
4561.51 In reply to 4561.50 
Me render mesh.

EDITED: 19 Jun 2012 by BURRMAN

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 From:  DannyT (DANTAS)
4561.52 In reply to 4561.51 
Hey Burr, Simlab 2.4 with DOF?

-
~Danny~
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 From:  Mike K4ICY (MAJIKMIKE)
4561.53 
Very clean Burr! I can see all my flaws in the mesh arrangement. ;-)

I love DOF... I sprinkle it on everything like KFC does MSG.
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 From:  BurrMan
4561.54 In reply to 4561.52 
Hi Danny, I orginally started in Simlab and was having problems. Besides, Keyshot has already been done!! 3dcoat!
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 From:  BurrMan
4561.55 In reply to 4561.53 
Majik,
""""""""""" I can see all my flaws in the mesh arrangement.""""""""""""""""

Well, thats a "rock stars" microphone.. Have you seen one of those? It's all smashed in certain areas..........
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 From:  Phil (PHILBO)
4561.56 
Here's a 3 minute Octane Render shot.

Nice model. Thanks for the tutorial.

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 From:  Mike K4ICY (MAJIKMIKE)
4561.57 In reply to 4561.56 
Three minutes?!?! Wow! That's right decent for three minutes!
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 From:  bisenberger
4561.58 
Good thread for comparing renders on an excellent model!
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 From:  Mike K4ICY (MAJIKMIKE)
4561.59 In reply to 4561.58 
Thanks, Bisenberger!

Here is the MoI Gallery entry: 'MoI Enthusiasts Mesh Together'

There was a good selection of renderer types, both 'biased' and 'un-biased'.

The 'Flow' tool's capability in this example speaks for itself.
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