Majik Tutorial: Audio Speaker
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 From:  Mike K4ICY (MAJIKMIKE)
4561.28 In reply to 4561.27 
Thanks Ed!

Yes, go ahead - that's why I posted it. Have at it!

Ed, try this out: http://www.mediafire.com/?3tlre2zc6y1qh (test 1.zip)
It is the .obj that worked for the wire mesh. Can't guarantee it, but give it a try.
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 From:  BurrMan
4561.29 In reply to 4561.28 
Hi Majik,
Just a mention on the original surface you had import issues with, that is a "joined surface" and not a solid, so it may have had something to do with that. Although you did get it going with quads and tris, so it is just information/speculation.
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 From:  Michael Gibson
4561.30 In reply to 4561.29 
Hi Burr that kind of looking thing where triangles seem to be leaking out of an n-gon outline usually means that something went wrong with a process of converting n-gons into triangles.

In order to convert an n-gon into triangles, one edge of the n-gon will be connected to a point somewhere else on the n-gon. If it's not handled carefully then the connection to that other point could cross over the outside area of the n-gon if it's a complex concave type shape.

That's something that can tend to happen pretty easily in n-gon triangulation functions, it's not all that easy to make a really robust triangulator.

If the rendering program that you are exporting to has those kinds of problems in handling complex n-gons, then you'll need to use the "Export: Quads & Triangles" option to do the triangulation in MoI instead of relying on the rendering program to do it.

- Michael
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 From:  ed (EDDYF)
4561.31 
Majik -

Here's your model rendered in KeyShot. Thanks for sharing!

Ed Ferguson





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 From:  Mauro (M-DYNAMICS)
4561.32 
hi Majik
i exported your mesh without problems, (i don't understand exactly..you got this mesh in obj or not??? )if needs take a look below



for Rich

sorry for misunderstandings:MY APOLOGIZES.This is a peaceful forum,this also is main reason when i decided to post some stuff
I respect you and i told you
in dutch without dubts:Mijn excuses

EDITED: 25 Mar 2021 by M-DYNAMICS

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 From:  Rich_Art
4561.33 In reply to 4561.32 
@m-dynamics

No problem and thanks for the kind words. :-)

Peace,
Rich_Art. ;-)

| C4DLounge.eu | Our Dutch/Belgium C4D forum. Cinema4D R13 Studio + VrayForC4D + UVLayout Pro + 3DCoat
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 From:  danperk (SBEECH)
4561.34 
Thanks Mike!!
Very good tutorial, and nice result!!
Man that's a lot of screen captures!!!! :)
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 From:  klickoff (RIKO)
4561.35 
Hi all! It is impossible to make. Please explain as?




-Riko
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 From:  Mike K4ICY (MAJIKMIKE)
4561.36 In reply to 4561.31 
Oooh niiiice.. that's clean lookin' Ed! :-)


KeyShot is good with metals.

klickoff,

http://moi3d.com/forum/index.php?webtag=MOI&msg=4549.1

The reference circle has to have the same number and spacing of web control points.
If you revolve a flat curve - even with points making up that curve - MoI will make a planar surface with four points at the corners.
You need to lift one of the control points in Z a little before revolving it, so that you end up with a reference circle with a control web.

Therefore, Flow will match structure to structure.

See below:


You can see that the structure for the reference circle is like unto the target shape - see the web control structure.

Hope this helped.
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 From:  klickoff (RIKO)
4561.37 In reply to 4561.36 
Thanks Magic (MAJIKMIKE) !!!. I have received the nice result.

-Riko
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 From:  Grendel
4561.38 
Great Job on the speaker...render in Carrara



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 From:  Mike K4ICY (MAJIKMIKE)
4561.39 
Grendel - that is one beautiful render! Good job!

I like the old English type "MoI" on the cone dome.
Thanks!
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 From:  OSTexo
4561.40 
Hello,

Quick render done with Thearender 1.1. Nice tut and model Majik.



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 From:  Mike K4ICY (MAJIKMIKE)
4561.41 
NICE render QSTexo! You can even see the glints in the mesh.
BTW, what render mode did you use, and what was the time?

The more I look at different renderings of the mesh, the more it's complexity freaks me out a little... that was a LOT of wire objects!
I really appreciate the different styles and approaches when it comes to everyone's renderings.

NOTE to all::: Feel free to try your hand at rendering the mesh and speaker if your wish and in a few days, I'll post them in another entry in the gallery.
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 From:  OSTexo
4561.42 
Hello,

TR1 Unbiased, about 20 minutes cooking time, but I'm not sure when it cleaned up since I was working on other things. Thearender continues to impress me, the speed increase is noticeable in 1.1. You have a good idea how things look within the first minute of the unbiased render, and even faster with the interactive render in the viewport. No post processing was done to the image, that is straight from Thea.
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 From:  ed (EDDYF)
4561.43 In reply to 4561.42 
QSTexo - Nice job. Thea is impressive.

Ed Ferguson
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 From:  Mike K4ICY (MAJIKMIKE)
4561.44 In reply to 4561.43 
Aside from Thea being the new commercial version of Kerky, and having the same core rendering engine.
What it the difference as far as rendering quality and rendering performance in the nitty-gritty of each app?
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 From:  OSTexo
4561.45 
Hello,

I have used Kerkythea quite a while ago, and I am not sure what bits of code they share, that would be a question for the Thea forums. I also can't speak to performance differences, although I can say I have a good idea of what the image is going to look like inside one minute with the unbiased engine and even less time with the interactive render. I think I will end up getting Motiva Colimo on special to use alongside Thea, it looks great for product design and architecture.
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 From:  ed (EDDYF)
4561.46 
OK - Here's my KeyShot version with the grill on top.

Ed Ferguson


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 From:  Mike K4ICY (MAJIKMIKE)
4561.47 In reply to 4561.46 
(drooling :-p...) Oooooh.... That is saweeeet!
Cool Ed!

KeyShot is the metal master. This is turning out to be a good exercise to compare the looks of different renderers.


BTW, I plan on reposting all the cool renders in the gallery Sunday night.
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