modeling help. Question about intersect
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 From:  Michael Gibson
4530.6 In reply to 4530.1 
Hi rado also one other note - the curve to curve backbone version of Flow is probably what you would want for controlling this more accurately since it is based on matching distance traveled along each curve (or matching percentage traveled along the entire length if you use the "Stretch" option).

The surface to surface one doesn't matches instead by UV parameter space of each surface and it can be fairly easy to have UV space that is kind of bunched or stretched in relation to 3D space which would probably create some problems for you. If you do want to use backbone surfaces instead of backbone curves, using the Rebuild command on the curves that you use to construct the bendy surface could help to give it a more regularized UV space.

But just using backbone-curve to backbone-curve mode is probably best for your case.

- Michael
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 From:  Rich_Art
4530.7 In reply to 4530.6 
Ha cool. I did not know you could use it as seen in your first post. Thanks.

Peace,
Rich_Art. ;)

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 From:  moritaka
4530.8 In reply to 4530.4 
Hi Michael

Is my first post.

I tried doing the same as.

Could work!

Really funny!
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 From:  Michael Gibson
4530.9 In reply to 4530.8 
Hi moritaka, looks like a good result! Is that from a ZSurf generated surface?

- Michael
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 From:  moritaka
4530.10 In reply to 4530.9 
Thanks immediately.
Yes. Made in ZSurf.
I want to decorate the bathtub.
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