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 From:  Michael Gibson
4339.8 In reply to 4339.7 
Hi Pilou, well each time you run the command it will make a record of the previous objects in the undo stack.

However, those records are internally compressed (like zipped) to reduce their memory consumption, and also once you exceed a certain amount of memory used by the undo stack (set in moi.ini in the [Undo] section with the MaxMemorySizeMB= setting, default is 20 MB) the older undo records will automatically be purged to free up memory.

It will keep a minimum number of undo steps though before purging any of them, the default is a minimum of 10 steps.

So it's not likely to create a problem for you unless you have such a highly detailed model that it fills up a huge amount of memory just with the minimum 10 undo steps.

- Michael
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 From:  Michael Gibson
4339.9 In reply to 4339.6 
Hi Burr & Pilou - here is a version that puts up some UI along with it where you can enter in the rotation value.

Copy both attached files to the \commands folder, the .js file is updated from the one in the previous post also.

- Michael

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 From:  BurrMan
4339.10 In reply to 4339.9 
Thank you Michael,
I appreciate it.
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 From:  Frenchy Pilou (PILOU)
4339.11 In reply to 4339.9 
Perfect! Works like a charme!
We must now just right click twice ;) but enter angle is possible!
That is a very tiny thing compare to the possibility! ;)
Bravo again for the reactivity!

EDITED: 19 Jun 2011 by PILOU

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 From:  Frenchy Pilou (PILOU)
4339.12 
a little tut video ;) (Sweep 2Rails, Explode Move, RotateObjects )
http://moiscript.weebly.com/pivoter-des-objets.html sorry always in French but visual :)

EDITED: 20 Jun 2011 by PILOU

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