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 From:  Frenchy Pilou (PILOU)
4241.14 In reply to 4241.13 
yes but I dont see the profils in their sweep result except start and end

I must make some another functions for they become visible and extract them with their posititons
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 From:  Michael Gibson
4241.15 In reply to 4241.14 
Hi Pilou, I'm not sure if I understand what you were meaning by this message here though:

http://moi3d.com/forum/index.php?webtag=MOI&msg=4241.12

If you want to have a bunch of evenly spaced identical profiles spaced in the z axis direction, then you can do that right now by using the Transform > Array > Dir function.

A special "Distribute" function would only be useful if you had some variety of different kinds of profiles that you wanted to evenly space instead of the same one.

But the way a distribute function in an illustration program usually works is that it takes some rough arrangement of objects and then moves them to make them evenly spaced. It does not normally modify things from one direction to a different direction, which seems to be what you may be talking about since in your screenshot you show several objects generally organized in the x axis direction I guess but then you're talking about spacing in z ?

- Michael
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 From:  Frenchy Pilou (PILOU)
4241.16 In reply to 4241.15 
Say I have plates of some slices of anything
it will be pratical to redraw over them and then call the space function!
for redraw it on the Z axe for make some volumes with loft
Of course the other axes can works for simple spacing

Automatic sweep makes a sort of this but visibily of the slices themselves are hidden

EDITED: 4 May 2011 by PILOU

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 From:  Michael Gibson
4241.17 In reply to 4241.16 
Hi Pilou, so the way a regular "distribute" function would work is that you would first need to roughly arrange those plates to stack them along the z axis direction. Then you could run the distribute function to get them equally spaced.

But the regular kind of distribute function only adjusts objects from their current locations to be exactly spaced, it is not normal for that kind of function to completely re-arrange things like take a 2D flat grid of objects and then transform that to be a single stack in a different direction - that would be a different kind of distribute function.

- Michael
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 From:  Michael Gibson
4241.18 In reply to 4241.16 
Hi Pilou, also there is a plug-in that I wrote called MoveSliceToPoint which can be used to help with arranging a number of slices to equal spaces, it is here:
http://moi3d.com/forum/messages.php?webtag=MOI&msg=2749.36

That's a different kind of thing than how a "Distribute" function works in a 2D illustration program though.

- Michael
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 From:  Frenchy Pilou (PILOU)
4241.19 In reply to 4241.18 
Ah! I have forgotten this very useful one!

Maybe a day a little complet list of all
scripts + a little image will be necessary
because profusion of scripts becomes gorgeous!

In any case a space function will be useful for some tricky cases :)

EDITED: 4 May 2011 by PILOU

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 From:  Frenchy Pilou (PILOU)
4241.20 
Ps The beauty of your your plug (moveSliceToPoint)
is that points can have different vertical positions and not a just on a straight line! Even any position in the 3D Space!
So very cool for boats' stations for example ;)

PSS and the more funny!
You can move at any time the profils not used before the next right click !!!
And also select more then one profile in the same time!

Like at the funfair ;)

EDITED: 4 May 2011 by PILOU

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 From:  Frenchy Pilou (PILOU)
4241.21 
And the MoveSliceToPoint works also for any Type of objects (curves, surfaces, volumes...) ;)
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Frenchy Pilou (PILOU)
4241.22 

EDITED: 5 May 2011 by PILOU

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